About: Command/Combo/mk2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In Hyperdimension Neptunia mk2, combo skills are simply referred to as a Command. Commands are attacks that can be used to create Combos. The 1st Command will always be fixed, which is dependent on the character's weapon. The 2nd to 4th Commands can be customized by the player according to his/her preferences. If a Command is left blank, the character will automatically end the combo after the last one utilized. If there are no Commands set for a character, the character will only perform their initial attack. Combos can be created by setting up Commands for 3 types of attacks:

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  • Command/Combo/mk2
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  • In Hyperdimension Neptunia mk2, combo skills are simply referred to as a Command. Commands are attacks that can be used to create Combos. The 1st Command will always be fixed, which is dependent on the character's weapon. The 2nd to 4th Commands can be customized by the player according to his/her preferences. If a Command is left blank, the character will automatically end the combo after the last one utilized. If there are no Commands set for a character, the character will only perform their initial attack. Combos can be created by setting up Commands for 3 types of attacks:
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abstract
  • In Hyperdimension Neptunia mk2, combo skills are simply referred to as a Command. Commands are attacks that can be used to create Combos. The 1st Command will always be fixed, which is dependent on the character's weapon. The 2nd to 4th Commands can be customized by the player according to his/her preferences. If a Command is left blank, the character will automatically end the combo after the last one utilized. If there are no Commands set for a character, the character will only perform their initial attack. Combos can be created by setting up Commands for 3 types of attacks:
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