About: Bapheus   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player will be tasked with meeting five tribes and then return to where they started. Until the player progresses in the story, the game will not really start to run, i.e. no one will start gathering, build up troops etc. That means the player should use this opportunity to explore the map and wipe out the Turkish Nomads completely. But this should be done very slowly and carefully, as the player only has a limited amount of units, and only Cavalry and mounted Archers. The player will come across a few units that join their army, and one place allows the player to upgrade the current units' armor a bit, but neither is all that important for the later game.

AttributesValues
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  • Bapheus
rdfs:comment
  • The player will be tasked with meeting five tribes and then return to where they started. Until the player progresses in the story, the game will not really start to run, i.e. no one will start gathering, build up troops etc. That means the player should use this opportunity to explore the map and wipe out the Turkish Nomads completely. But this should be done very slowly and carefully, as the player only has a limited amount of units, and only Cavalry and mounted Archers. The player will come across a few units that join their army, and one place allows the player to upgrade the current units' armor a bit, but neither is all that important for the later game.
dcterms:subject
dbkwik:ageofempire...iPageUsesTemplate
abstract
  • The player will be tasked with meeting five tribes and then return to where they started. Until the player progresses in the story, the game will not really start to run, i.e. no one will start gathering, build up troops etc. That means the player should use this opportunity to explore the map and wipe out the Turkish Nomads completely. But this should be done very slowly and carefully, as the player only has a limited amount of units, and only Cavalry and mounted Archers. The player will come across a few units that join their army, and one place allows the player to upgrade the current units' armor a bit, but neither is all that important for the later game. The player can also thoroughly plan where to put their base. One of the three towns (Candar/Karesi/Germiyan) will become an ally, so it may be a good idea to hide behind them. If choosing the yellow one, the base can be built in the lower corner. The blue town is only protected with Palisade Walls. The turquoise town has a lot of forest behind it and enough space for a big base, but harder to wall off than the corner behind the yellow one. The player may also want to gather sheep from all over and round them up in a safe place. Of the five camps, one will yield a Monk (the upper blue one), two will comply with the order and dissolve, and two (the lower blue one and the turquoise one in the far east corner) will resist and fight the player until their leader is down, so the player should target the enemy leader. The other units will then instantly change to red (Rum Sultanate) and ride away.
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