Banjo-Kazooie was ported to the Xbox Live Arcade on December 3, 2008. The game is essentially identical to its N64-based original but with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in which the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved as well as the animation of each character's movement that they make. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. Notes, once collected, don't appear again, if one exits the level and reenters it or loses a life. Another obvious change is the removal of Nintendo and Rareware references which
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rdfs:label
| - Banjo-Kazooie (Xbox Live Arcade)
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rdfs:comment
| - Banjo-Kazooie was ported to the Xbox Live Arcade on December 3, 2008. The game is essentially identical to its N64-based original but with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in which the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved as well as the animation of each character's movement that they make. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. Notes, once collected, don't appear again, if one exits the level and reenters it or loses a life. Another obvious change is the removal of Nintendo and Rareware references which
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Platform
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Genre
| - Platformer, Action/Adventure
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Input
| - XBOX 360 Wireless Controller
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Release
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Developer
| - Rare Ltd., Microsoft Game Studios
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abstract
| - Banjo-Kazooie was ported to the Xbox Live Arcade on December 3, 2008. The game is essentially identical to its N64-based original but with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in which the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved as well as the animation of each character's movement that they make. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. Notes, once collected, don't appear again, if one exits the level and reenters it or loses a life. Another obvious change is the removal of Nintendo and Rareware references which gets replaced with Microsoft and Rare Ltd. The dialogue text uses a different font, which happens to be the same initial font used in Banjo-Kazooie: Nuts & Bolts.
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