The attack is as simple as the name: the character pauses briefly in the air then rockets downward, usually with a kick. The downward falling speed is much greater than the character's usual falling speed, even while fastfalling. Most of these attacks launch the character diagonally forward and downwards, but a few of them (Toon Link's, Mr. Game and Watch's, Bowser's, Kirby's, and Yoshi's) do not, instead launching straight downwards or that the direction can be controlled (Mr. Game & Watch and Bowser's down aerial in Super Smash Bros. for Nintendo 3DS and Wii U).
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| - The attack is as simple as the name: the character pauses briefly in the air then rockets downward, usually with a kick. The downward falling speed is much greater than the character's usual falling speed, even while fastfalling. Most of these attacks launch the character diagonally forward and downwards, but a few of them (Toon Link's, Mr. Game and Watch's, Bowser's, Kirby's, and Yoshi's) do not, instead launching straight downwards or that the direction can be controlled (Mr. Game & Watch and Bowser's down aerial in Super Smash Bros. for Nintendo 3DS and Wii U).
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| - The attack is as simple as the name: the character pauses briefly in the air then rockets downward, usually with a kick. The downward falling speed is much greater than the character's usual falling speed, even while fastfalling. Most of these attacks launch the character diagonally forward and downwards, but a few of them (Toon Link's, Mr. Game and Watch's, Bowser's, Kirby's, and Yoshi's) do not, instead launching straight downwards or that the direction can be controlled (Mr. Game & Watch and Bowser's down aerial in Super Smash Bros. for Nintendo 3DS and Wii U).
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