About: Decoy (ability)   Sponge Permalink

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Decoy is an Arcane Magick spell that grants the status effect Lure, which causes one ally to be the target of all foes. The spell costs 10 MP to cast and can be bought in Rabanastre, Eruyt Village, and Mt Bur-Omisace for 2,500 gil. It requires the license Arcane Magick 3, which costs 40 LP. Strangely, the game treats Decoy as if it is a negative status effect, meaning the spell can miss and be resisted, in a similar manner to Berserk. Stop will remove the Decoy status, and a stopped target is immune to this spell.

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  • Decoy (ability)
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  • Decoy is an Arcane Magick spell that grants the status effect Lure, which causes one ally to be the target of all foes. The spell costs 10 MP to cast and can be bought in Rabanastre, Eruyt Village, and Mt Bur-Omisace for 2,500 gil. It requires the license Arcane Magick 3, which costs 40 LP. Strangely, the game treats Decoy as if it is a negative status effect, meaning the spell can miss and be resisted, in a similar manner to Berserk. Stop will remove the Decoy status, and a stopped target is immune to this spell.
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  • Decoy is an Arcane Magick spell that grants the status effect Lure, which causes one ally to be the target of all foes. The spell costs 10 MP to cast and can be bought in Rabanastre, Eruyt Village, and Mt Bur-Omisace for 2,500 gil. It requires the license Arcane Magick 3, which costs 40 LP. Strangely, the game treats Decoy as if it is a negative status effect, meaning the spell can miss and be resisted, in a similar manner to Berserk. Stop will remove the Decoy status, and a stopped target is immune to this spell. Decoy does not increase the Enmity of the surrounding enemies towards the target, but simply attracts them temporarily. This means that when the Lure status fades enemies will immediately target the player character with highest Enmity. The effect is brief, lasting only slightly longer than Reverse. Decoy's base success rate is 60%, but it is affected by the caster's Magick Power and the target's Vitality, making it somewhat unreliable in the middle of battle. In the International Zodiac Job System version, Decoy is a Green Magick. Its License is Green Magick 1. The spell can be used by the White Mage, Red Battlemage, Time Battlemage and Black Mage jobs, while Machinists must obtain the Esper Exodus license first.
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