Astral Magic is the skillset used by Solaar in MARDEK.
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rdfs:label
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rdfs:comment
| - Astral Magic is the skillset used by Solaar in MARDEK.
- "Astral Magic! Daggers of Denak! By the hoary hosts of Hoggoth!" —Dr. Strange Astral Magic is Doctor Strange's Level 3 Hyper Combo and appears to have very fast start up. Performing this move will cause him to send out his astral self, which acts as a projectile that will float across 3/4 of the screen before returning back to Strange. If the projectile hits it will trigger a cutscene that deals 450,000 points of unscaled damage, making it perfect as a combo ender.
- Also known as Arcane Magic, Astral Magic is regarded as the youngest form of casting in Aevonhold, Astral Magic is a broad class of magic devoted to the practice of casting only the purest form of Arcane energy. While it is feared in many places due to it's great power, many scholars and great minds regard the magic with admiration and respect. Practitioners of Astral Magic spend many years honing their craft, dedicating a majority of their life to perfecting their casting.
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dcterms:subject
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Element
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Name
| - Resurrect
- Astral Form
- Purify
- Solar Flare
- Galaxy Burst
- Lunatic Howl
- Pleasant Sunbeam
- Spirit Graft
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MP
| - 8(xsd:integer)
- 9(xsd:integer)
- 12(xsd:integer)
- 20(xsd:integer)
- 32(xsd:integer)
- 50(xsd:integer)
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AP
| - 10(xsd:integer)
- 15(xsd:integer)
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DESC
| - Shifts the body to a different level of existence, where it becomes ethereal. Non-elemental damage is nullified, Aether elemental damage is absorbed as HP, and natural elements do only half damage.
- A bright light draws a single target back into consciousness, reviving them from KO.
- Increases a single target's SPR.
- Galactic particles damage all enemies with the power of a quadrillion tiny, tiny stars.
- The light from the moon causes everyone to go all funny, becoming berserked. Risky!
- Pleasant, refreshing light shines on the party, restoring everyone's HP at once. The intensity of the light also wakes any who are sleeping, and cures blindness.
- Removes all negative status effects from a character.
- A small, localised sun flare which inflicts light elemental damage to a single target.
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learnChar
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learn
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dbkwik:marvelvscap...iPageUsesTemplate
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formula
| - , where:
* The solution is the damage healed;
* is the user's SPR;
* is the user's level; and
* is the target's MDEF.
- , where:
* The solution is the damage dealt;
* is the user's SPR;
* is the user's level; and
* is the target's MDEF.
- , where:
* is the target's current MP before being affected by Spirit Graft;
* is the target's maximum MP before being affected by Spirit Graft;
* is the target's current MP after being affected by Spirit Graft; and
* is the target's maximum MP after being affected by Spirit Graft.
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Notes
| - * Halves Undead monsters' HP.
* Revives target with half HP.
- Increases the target's SPR by 2 to 8.
- Lowers Light, Dark, Fig, and Thauma resistance by 100%.
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abstract
| - Astral Magic is the skillset used by Solaar in MARDEK.
- "Astral Magic! Daggers of Denak! By the hoary hosts of Hoggoth!" —Dr. Strange Astral Magic is Doctor Strange's Level 3 Hyper Combo and appears to have very fast start up. Performing this move will cause him to send out his astral self, which acts as a projectile that will float across 3/4 of the screen before returning back to Strange. If the projectile hits it will trigger a cutscene that deals 450,000 points of unscaled damage, making it perfect as a combo ender.
- Also known as Arcane Magic, Astral Magic is regarded as the youngest form of casting in Aevonhold, Astral Magic is a broad class of magic devoted to the practice of casting only the purest form of Arcane energy. While it is feared in many places due to it's great power, many scholars and great minds regard the magic with admiration and respect. Practitioners of Astral Magic spend many years honing their craft, dedicating a majority of their life to perfecting their casting. Due to the nature and age of Astral Magic, many advances in its uses throughout Aevonhold have been seen in recent years, and with this there have been many breakthroughs in the understanding of the origins of Aevonhold, its inhabitants and magic itself.
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