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This guide was written for new recruits who never experienced the war system on Cybernations. It borrows heavily from Greek Spartans 2's Official NADC War Guide, but its main focus is the basic ground attack, whereas GS2's guide also discusses tanks, bombing runs, cruise missiles and nuclear warfare. If you find that reading this guide insults your intelligence, you are welcome to go directly to GS2's guide for more advanced tactics and strategies. Part II: Declaring war Always remember that declaring war on other nations does not prevent other nations from declaring war on you.

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  • NADC War Guide
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  • This guide was written for new recruits who never experienced the war system on Cybernations. It borrows heavily from Greek Spartans 2's Official NADC War Guide, but its main focus is the basic ground attack, whereas GS2's guide also discusses tanks, bombing runs, cruise missiles and nuclear warfare. If you find that reading this guide insults your intelligence, you are welcome to go directly to GS2's guide for more advanced tactics and strategies. Part II: Declaring war Always remember that declaring war on other nations does not prevent other nations from declaring war on you.
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  • This guide was written for new recruits who never experienced the war system on Cybernations. It borrows heavily from Greek Spartans 2's Official NADC War Guide, but its main focus is the basic ground attack, whereas GS2's guide also discusses tanks, bombing runs, cruise missiles and nuclear warfare. If you find that reading this guide insults your intelligence, you are welcome to go directly to GS2's guide for more advanced tactics and strategies. Part I: Knowing your enemy Before declaring war on another nation, you should try to know as much as possible about it. Even if the information you find doesn't make you change your mind, it will help you prepare for the war. a) War/Peace preference For most nations, war is an option. But some nations are peaceful and cannot be attacked. This is sometimes referred to as "hippie mode" and is symbolized by a small dove, whereas war mode's symbol is a red star. Don't waste time declaring war on nations in peace mode. B) Strength A nation's strength is given in this nation's screen, as well as your own strength. In Cybernations, you can only declare war on nations which are within a range of 75% to 133 1/3% of your own strength. This is indicated by two swords crossed next to the strength value. Note that once war is declared, it continues even if the other nation goes out of range. Hence you can declare war to a nation half your strength, then buy technology and soldiers to be even stronger. Be careful not to buy troops before declaring war, as you might go out of range. c) Number of soldiers The number of soldiers (and tanks) a nation has is also available in this nation's screen. Always remember that troops can either be defending the homeland or deployed against foreign nations. Deployed troops are of no help in defending a nation. The number of soldiers given in the nation's screen is the total number of soldiers - you will have to guess how many of those soldiers are actually defending this nation. d) Involvement in other wars Going to the Wars across the globe screen, you can search for a nation or ruler name. If the nation you are planning to attack shows up in the search results, this nation is or was already involved in a war with another nation. The War Search Results screen indicates whether the war is still on or if peace was declared. It also tells you when the war will expire (all wars expire after seven days). By following the link to the other nation, you can get an idea of whose side is winning the war. You may also want to PM the other nation before attacking. e) Government type The government type is given in a nation's screen. It is only of meaningful interest if the nation is in anarchy. A nation already in anarchy from a previous war (or from extremely bad decisions) will have a harder time defending itself, as its economy is crippled. f) DEFCON level A nation's DEFCON level is an indication of its war preparedness. DEFCON 1 corresponds to maximal war efficiency, whereas DEFCON 5 is the normal, unprepared state. DEFCON levels 1 through 4 hurt a nation's economy, so they are usually not set in times of peace. A nation's DEFCON level is given in this nation's screen; if it is at level 5, the first wave of attack will likely be devastating for the defending nation. g) Infrastructure and technology Infrastructure and technology levels are not given in a foreign nation's screen. To obtain this information, go to the Nation Rankings screen, which gives all nation within your range. Then click on either the Name or Strength column to sort the nations. Knowing the nation's name and strength, you can quickly find it in the list (change the offset in the address bar to quickly jump to a given point in the list). You will find the nation's land area, infrastructure and technology level. Both infrastructure and technology contribute to a nation's strength. Given two nations of equal strength, a nation with a higher technology level will have better soldiers, better tanks, better aircraft, etc. A nation with better technology than yours may be able to purchase weapons you don't have yourself (tanks, aircraft or cruise missiles), so think twice before attacking a more advanced nation. On the other hand, a nation with a better infrastructure will probably have a stronger economy, so it makes more money than you every day and might outlast you in the long run. Part II: Declaring war Once you have made up your mind to declare war on another nation, go to this nation's screen and click on the Declare War link at the top of the page. You will then have to provide a reason for the war, then click on the Declare War button. The reason for war you give will be available in the Wars Across the Globe screen, so either leave it as "A general dispute" or find another, equally valid reason. Bad reasons like "Bored", "I feel like it" or "I want your tech" make you (and, indirectly, the rest of the NADC) look like a rogue. A nation can be involved in wars against several foreign nation at the same time. This is represented by a nation's war slots. A nation can declare war on up to three nations, and up to three nations can declare war on it. If three nations already declared war on the nation you want to attack, this nation's war slots are said to be full and you cannot attack. Always remember that declaring war on other nations does not prevent other nations from declaring war on you. Part III: Setting DEFCON level You should generally only use two of the five DEFCON levels: DEFCON 1 in times of war and DEFCON 5 in times of peace. Being at DEFCON 1 hurts your economy, so you should avoid collecting taxes at this level. After declaring war, you should collect taxes at DEFCON 5 than switch to DEFCON 1. To switch DEFCON levels, go to the Edit My Nation screen and change the DEFCON level. You can only do this once a day, so make sure you don't want to collect taxes after you go to DEFCON 1. If you want to collect taxes when at war against another nation, you should always do it right after update, i.e. at the very beginning of the day in Cybernations. Change your DEFCON to level 5 right before the update, then collect taxes after the update, then quickly change your DEFCON level back to 1. Obviously, you can only collect taxes every second day using this method, because you cannot change your DEFCON level twice during the same day. Part IV: Buying and deploying troops Troops should generally be bought and deployed after declaring war, because buying troops before declaring war might put you out of range of the other nation's strength. You should also wait before buying soldiers to know exactly how many of them you need. Remember that the other nation's screen only indicates the total number of soldiers for this nation: you do not know how many of these soldiers are stationed at home, and how many are deployed against you. In order to know the number of soldiers defending the other nation, click on the War & Battles link and, in the Action column, choose one of the ground attacks. You will be taken to the Battle Odds screen. Do not click the Battle button at this point, but note down how many soldiers are currently defending the other nation then click the Back button on your browser to go back to the War & Battles page. At this point, you need to figure out how many troops you want to deploy against the other nation. First, figure the other nation's military strength. Military strength is used to determine battle odds, it does not correspond to the nation's strength. The defending nation's military strength is equal to Defending strength = Number of soldiers + (17 x Number of tanks) Updated on May 16, 2007 Depending on what your goal is, there are a number of battle modes / battle odds combination you can choose from. The success of your attack will depend both on the battle mode, the battle odds, the troops ratio between the two nations (both for the soldiers and the tanks) and the technology levels involved. There are basically four possible outcomes for a ground attack: a) Victory: If you are victorious, you will kill a lot of enemy soldiers. You will also destroy his infrastructure and steal some of his land and money. If his technology level is above 10, you will also steal some of his technology. You can increase your chances of victory by sending a lot of troops against your enemy. b) Draw: In case of a draw, no soldiers are killed and nothing is destroyed on either side of the battlefield. Draws are very rare. c) Defeat: If you are defeated, you will only kill a relatively low number of enemy soldiers. You will not destroy infrastructure or steal technology, and you will leave some of your equipment (money) on the battlefield. This outcome is generally to be avoided. d) Defeat with the Underdog Bonus: If your battle odds are very low, you could end up being defeated but still be able to kill a fair number of enemy soldiers, destroy infrastructure, steal land and technology. You will not, however, loot money from your enemy but rather lose equipment. Remember not to attack with too much money in store if you plan to rely on the underdog bonus. To put your opponent in anarchy To put your opponent in anarchy, you must kill enough of his soldiers so his troops / citizen ratio drops below 10%. Send as many soldiers as you can deploy to maximize the damage you will inflict to his troops. You should use an aggressive battle mode for any battle odds below 35% or above 55%. Use a planned attack for battle odds between 35% and 55%. To destroy infrastructure and steal technology If your aim is mainly to destroy infrastructure or steal technology, use a cautious or standard battle mode for odds up to 20%, a planned battle mode for odds between 20% and 50%, and a cautious or standard battle mode for odds above 50%. This combination maximizes your chances of destroying infrastructure while minimizing the number of soldiers killed on either side. This allows you to keep some of your enemy's soldiers alive, because you cannot attack anymore if his troops count falls to zero. To minimize your losses If you are not the only nation at war with an enemy, you might want to minimize your losses and hope that the sheer number of opponents facing him will defeat your enemy. In this case, use a standard battle mode for odds up to 20%, and a cautious battle mode for odds above 20%. Evaluate the military strength you want to deploy against the other nation. Remember that you are allowed two ground attacks per day, but only one troop deployment, i.e. you will probably have to send a relatively strong deployment for the first attack, and hope that your military strength will still be above the 5% battle odds lower limit for the second attack. The military strength of your deployed troops is equal to Attacking strength = Number of soldiers + (15 x Number of tanks) Finally, remember that if your technology level is very different from the other nation's, you need to adjust the strength of your deployment. To buy soldiers, go to the Military screen and click on Soldiers. You will be given the option of buying or dismissing soldiers. You should purchase enough soldiers to have 50% of your civil population in defending soldiers, plus the amount of soldiers you wish to deploy against your enemies. To deploy soldiers, go to the Deploy Military screen and specify the soldier and tank deployment numbers. Be careful when deploying troops to always keep enough soldiers to defend your home - you can send your nation into anarchy if you deploy too many soldiers at once. Part V: Attacking When attacking an enemy, you should always strike first with cruise missiles, then with bombers, then with ground troops. Cruise missiles and bombing runs destroy infrastructure and tanks, and make ground attacks easier. This guide being aimed at new recruits with only soldiers (and maybe tanks), you are referred to Greek Spartans 2's War guide for more information about cruise missiles and aircraft. To attack another nation, go to the Wars & Battles page and select a type of attack. Cautious attacks correspond to a minimal damage, but also minimize the risks to your troops. Aggressive attacks will inflict maximal damage, but you will also lose more soldiers and leave more equipment on the battlefield. After clicking on the Battle button, you will be given the results of the battle. In the North Atlantic Defense Coalition, battle reports are generally posted in a thread to keep track of the damages inflicted to an enemy, as well as the damages for which NADC members are to be compensated. Copy the information from the battle report and post it in the thread corresponding to this attack. Keep all battle reports in the same post to avoid cluttering the thread: for each additional attack, edit your original post with the data from the latest battle report. If for some reason you fail to copy the information right after a battle, you will find the battle report in your Sent Messages on the Cybernations website. Part VI: Going into anarchy Your nation will fall into anarchy if your number of defending soldiers falls below 20% of your civil population. While your nation is in anarchy, your economy is severely disrupted for many days and your income is significantly reduced. In such a situation, try to buy troops to come out of anarchy. Collect a minimum of taxes and wait to come out of anarchy with a solid economy before collecting. And of course, ask your fellow NADC members for help. Now that you know how to wage war, you are ready to sign-up for military training at the NADC Military Academy. Simply follow the link to your first exercise, First Blood.
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