LVL
| - Whenever one of your damaging spells affects a creature that you can see, you can make a Spellcraft check to know all of its Energy Resistance, Immunity, and Vulnerability traits, as well as any energy types that bypass its Regeneration, if any.
- Your damaging spells can do acid, cold, electricity, or fire damage, at your option, instead of whatever kind they normally do. Their descriptors change appropriately.
- You may Sculpt any of your damaging spells, as the Sculpt Spell feat. If you don't, they are instead Enlarged. Neither increases the level of spell slot needed.
- All of your damaging spells inflict their full listed damage in each of two energy types of your choice: acid, cold, electricity, fire, force, negative, positive, or sonic.
- All of your damaging spells that are at least three levels lower than your highest castable spell level can inflict acid, cold, electricity, or fire damage, at your option, in addition to whatever kind they normally do , as long as the two kinds are different. The spell gains descriptors appropriately. You may transform any damaging spell that does not gain an additional energy type to instead do sonic, force, negative, or positive damage, the latter two sometimes healing things.
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