About: Thermophile   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Represented as being pyromaniacal, Thermophiles are best suited for close quarters combat. They carry a "Sinurator" flame thrower, which can fire either flaming Napalm for setting enemies aflame, or Acid for destroying armor. A single Thermophile can engage multiple enemies, but they are limited to short range, are one of the slower moving classes, and are very prone to causing friendly fire. They carry napalm and gas grenades, a Medgun and also have the Self Heal ability. When upgraded, they receive a Frag grenade and a "Fauster" lasergun, which is very powerful against vehicles but awkward to wield and requires pin-point accuracy, for 3 seconds, to kill infantry.

AttributesValues
rdf:type
rdfs:label
  • Thermophile
rdfs:comment
  • Represented as being pyromaniacal, Thermophiles are best suited for close quarters combat. They carry a "Sinurator" flame thrower, which can fire either flaming Napalm for setting enemies aflame, or Acid for destroying armor. A single Thermophile can engage multiple enemies, but they are limited to short range, are one of the slower moving classes, and are very prone to causing friendly fire. They carry napalm and gas grenades, a Medgun and also have the Self Heal ability. When upgraded, they receive a Frag grenade and a "Fauster" lasergun, which is very powerful against vehicles but awkward to wield and requires pin-point accuracy, for 3 seconds, to kill infantry.
  • Thermophiles, as their name suggests, use many fire-based weapons, such as the Sinurator, their main weapon. They are an effective class, as they can kill enemies and destroy vehicles with relative ease, and are also quite defensive, being immune to Gas Grenades and taking significantly less damage from fire. However, they are one of the slower classes and have very poor long distance combat, even when equipped with their Upgrade weapon, the Fauster.
dcterms:subject
Row 8 info
  • Image:Star_Ranking.jpgImage:Star_Ranking.jpgImage:Star_Ranking.jpgImage:Star_Ranking.jpgImage:Empty_Star.jpg
Row 4 info
  • Napalm
  • FragImage:Upgrade_Icon.gif
Row 7 title
  • Speed
Row 1 info
Row 8 title
  • Armor
Row 4 title
  • Grenades
Row 2 info
  • FausterImage:Upgrade_Icon.gif
Row 6 info
Row 1 title
  • Main Weapon
Row 5 info
Row 2 title
  • Secondary Weapon
Row 6 title
  • Vehicles
Row 5 title
  • Abilities
Row 3 info
Row 3 title
  • Tool
Row 7 info
  • Image:Star_Ranking.jpgImage:Star_Ranking.jpgImage:Empty_Star.jpgImage:Empty_Star.jpgImage:Empty_Star.jpg
Box Title
  • Thermophile
dbkwik:conker/prop...iPageUsesTemplate
Image size
  • 200(xsd:integer)
Image File
  • SHC_OldWar_Thermophile.jpg
abstract
  • Represented as being pyromaniacal, Thermophiles are best suited for close quarters combat. They carry a "Sinurator" flame thrower, which can fire either flaming Napalm for setting enemies aflame, or Acid for destroying armor. A single Thermophile can engage multiple enemies, but they are limited to short range, are one of the slower moving classes, and are very prone to causing friendly fire. They carry napalm and gas grenades, a Medgun and also have the Self Heal ability. When upgraded, they receive a Frag grenade and a "Fauster" lasergun, which is very powerful against vehicles but awkward to wield and requires pin-point accuracy, for 3 seconds, to kill infantry.
  • Thermophiles, as their name suggests, use many fire-based weapons, such as the Sinurator, their main weapon. They are an effective class, as they can kill enemies and destroy vehicles with relative ease, and are also quite defensive, being immune to Gas Grenades and taking significantly less damage from fire. However, they are one of the slower classes and have very poor long distance combat, even when equipped with their Upgrade weapon, the Fauster.
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