About: Case 5-2: The Getaway   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Case 5-2: The Getaway
Goal
  • Don't let TK escape.
dcterms:subject
tab-
  • Dead Rising 2 - Case 5-2: The Getaway
  • Off the Record - Case 6-1: The Getaway
link-
  • Case 5-2: The Getaway
  • Case 6-1: The Getaway
rounding
  • 1(xsd:integer)
dbkwik:dead--risin...iPageUsesTemplate
dbkwik:deadrising/...iPageUsesTemplate
Previous
float
  • center
Width
  • 100.0
Contents
  • As the hotel elevator door begins to close Rebecca rushes to keep the door open. Rebecca: Not without me, Chuck. You're the best lead I've ever had. Chuck: Get behind me. TK: Hey, whoa! Careful with the money, fool! We don't got much left! Mercenary: Hey, look boss! TK: Not possible! NOT gonna happen! We're taking off. NOW! TK: Kill that son of a bitch! After the helicopter explodes: Rebecca: Well, that was a hell of a show. Chuck: He killed all those people. Just for this. Rebecca: Is he alive? Chuck: He sure is. He's not even started paying for what he's done. Let's get him back to the safe house.
  • Helicopter Attacks * Helicopter Ram The helicopter flies by while the crane has loosened its grip; the helicopter will home in on Chuck's position. * Gatling Gun Fire The Mercenary in the helicopter will fire at Chuck with the gatling gun inside. The helicopter will fly back and forth while above the rooftop and it will try to hit Chuck as it flies by him. Quickly perform Chuck's dodge roll to roll right under the helicopter or crane handle as it moves toward Chuck while he stands near the crane. The helicopter will fly back eventually to try to hit Chuck again, so perform another dodge roll up underneath the helicopter. Chuck can also stand along the west side of the rooftop to avoid the helicopter's first ram without having to roll, but he will likely have to roll eventually since the helicopter will fly toward his current area on the second time around. The helicopter's ram attack takes around two units of health per hit, so make sure to watch Chuck's life bar carefully during this battle. After trying to ram Chuck, the helicopter will fly into the air and the Mercenary inside will try to blast Chuck with the gatling gun inside the helicopter. Run to the side and run toward the crane and the winch should be just about ready to winch the helicopter at that time, so prepare to press the button again to winch it and cancel the gatling gun fire. To avoid the gatling gun fire get behind one of the air condition units in the south. The gatling gun will usually fire toward one area, so most of the time Chuck can avoid its fire by running to the side when it starts to fire. The helicopter will eventually try to fly to the side and hit Chuck as the crane loosens its grip. Chuck will have to constantly winch the helicopter throughout this battle in order to hit it. Press the button on the crane to winch the helicopter. A light on the crane will blink red as soon as the helicopter tries to fly off, but the light will eventually glow green. Once the light glows green, push the button to winch the helicopter then toss an object at it. Ranged {{{!
imagewidth
  • 50(xsd:integer)
Title
  • Helicopter
  • Chopper showdown
Color
  • Case
Background
  • 0(xsd:integer)
Destination
NEXT
is Previous of
is NEXT of
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software