It is very important to note that when you warp, you lose all keys and objects, so it is not recommended you do this too often, and only early in a mission. First you’ll need a 2E object for the camera point, and tag it as a 16 object. Then do a loop to detect if within units of a preset. When you get there, go to the camera position using the D5 command, and use the D9 command to move the guard id to the new preset. Note that F8 is the guard id for Bond. Finally, use D3 to return from camera scene, and then we’re done.
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rdfs:label
| - How to Move Bond (note lose keys/collected items)
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rdfs:comment
| - It is very important to note that when you warp, you lose all keys and objects, so it is not recommended you do this too often, and only early in a mission. First you’ll need a 2E object for the camera point, and tag it as a 16 object. Then do a loop to detect if within units of a preset. When you get there, go to the camera position using the D5 command, and use the D9 command to move the guard id to the new preset. Note that F8 is the guard id for Bond. Finally, use D3 to return from camera scene, and then we’re done.
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dcterms:subject
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abstract
| - It is very important to note that when you warp, you lose all keys and objects, so it is not recommended you do this too often, and only early in a mission. First you’ll need a 2E object for the camera point, and tag it as a 16 object. Then do a loop to detect if within units of a preset. When you get there, go to the camera position using the D5 command, and use the D9 command to move the guard id to the new preset. Note that F8 is the guard id for Bond. Finally, use D3 to return from camera scene, and then we’re done.
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