About: Houdini Splicer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Houdini Splicers are a unique kind of Splicer, as they are one of the few types known to be capable of using offensive Plasmids while possessing the ability to turn into an invisible cloud of molecules and reform elsewhere. There are two types of Houdini Splicers: ordinary fire-wielding Houdini Splicers who appear in BioShock, BioShock 2 and BioShock Infinite's downloadable content, Burial at Sea - Episode 2, and ice-wielding Houdinis who are much stronger and appear in the later levels of the first game and in BioShock 2's downloadable content, Minerva's Den. Additionally, a non-hostile variant using both fire and ice-based Plasmids appears briefly in Burial at Sea - Episode 1.

AttributesValues
rdfs:label
  • Houdini Splicer
rdfs:comment
  • Houdini Splicers are a unique kind of Splicer, as they are one of the few types known to be capable of using offensive Plasmids while possessing the ability to turn into an invisible cloud of molecules and reform elsewhere. There are two types of Houdini Splicers: ordinary fire-wielding Houdini Splicers who appear in BioShock, BioShock 2 and BioShock Infinite's downloadable content, Burial at Sea - Episode 2, and ice-wielding Houdinis who are much stronger and appear in the later levels of the first game and in BioShock 2's downloadable content, Minerva's Den. Additionally, a non-hostile variant using both fire and ice-based Plasmids appears briefly in Burial at Sea - Episode 1.
dcterms:subject
dbkwik:bioshock/pr...iPageUsesTemplate
L
  • + Damage
  • ++ Damage
  • +++ Damage
  • Vulnerable to antipersonnel rounds
  • Easier to predict re-materialization point
  • Easier to spot Houdinis when teleporting
  • Natural Camouflage Gene Tonic
  • Physical Tonic - Natural Camouflage
Game
  • BioShock 2
Name
  • Houdini Splicer
Damage
  • 80150(xsd:integer)
Health
  • 250(xsd:integer)
  • 300(xsd:integer)
  • 500(xsd:integer)
Location
  • Burial at Sea - Episode 2: Housewares
  • Minerva's Den: Operations
  • BioShock: From Arcadia to the end except Rapture Central Control, Apollo Square, Proving Grounds, and Fontaine
  • BioShock 2: Dionysus Park, Fontaine Futuristics, Inner Persephone
abstract
  • Houdini Splicers are a unique kind of Splicer, as they are one of the few types known to be capable of using offensive Plasmids while possessing the ability to turn into an invisible cloud of molecules and reform elsewhere. There are two types of Houdini Splicers: ordinary fire-wielding Houdini Splicers who appear in BioShock, BioShock 2 and BioShock Infinite's downloadable content, Burial at Sea - Episode 2, and ice-wielding Houdinis who are much stronger and appear in the later levels of the first game and in BioShock 2's downloadable content, Minerva's Den. Additionally, a non-hostile variant using both fire and ice-based Plasmids appears briefly in Burial at Sea - Episode 1.
is splicers of
is wikipage disambiguates of
is combattype of
is heavy hitters of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software