The move is much like the original PSI Magnet, but now Ness sets it above him to pull him upwards a set distance. The magnet will disappear once Ness enters its center; it can still pull in enemy projectiles and heal Ness.
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| - The move is much like the original PSI Magnet, but now Ness sets it above him to pull him upwards a set distance. The magnet will disappear once Ness enters its center; it can still pull in enemy projectiles and heal Ness.
- PSI Magnet (PKのマグネット, PK Semi Magnet) is a PSI in all three Mother games. PSI Magnet α (alpha) absorbs PP from one enemy, while PSI Magnet Ω (omega) absorbs PP from all enemies who use PSI. PSI Magnet will fail if the target(s) have no PP left or never had PP to begin with. PSI Magnet is realized in EarthBound Beginnings by Ana, in EarthBound by Paula Polestar and Poo, and in Mother 3 it is realized by Kumatora. 1.
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- In the Super Smash Bros. series, Ness and and Lucas ha have it as their down special move. It absorbs a foe's energy based projectile attack and uses it to restore damage.
- <default>PSI Magnet</default> User User 2 User 3 Appears in PSI Magnet (Japanese: サイマグネット, Saimagunetto; called Psychic-Magnet in Super Smash Bros.) is Ness and Lucas' Down Special Move. It absorbs energy-type projectile attacks. Upon absorption, the attack lowers the user's percent (or replenishes their health in Stamina Mode). The user cannot be healed to a percent lower than zero, though. The move also differs slightly between the two characters that use it.
- PSI Magnet (サイマグネット, Sai Magunetto) is Ness's down special move in Super Smash Flash 2. Ness holds out his arm and generates a blue energy field around himself. All energy based projectiles are absorbed by this field and some of his health is then restored. However, physical projectiles, like Link's Hero's Bow, or Mega Man's Wheel Cutter won't be absorbed. When the special button is released, Ness unleashes a small gust of wind that gives the push effect.
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Games
| - Super Smash Bros.
- Super Smash Bros. Brawl
- Super Smash Bros. Melee
- Super Smash Bros. for Nintendo 3DS/Wii U
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Effect
| - Recovery, Absorbs Projectiles, Healing
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abstract
| - The move is much like the original PSI Magnet, but now Ness sets it above him to pull him upwards a set distance. The magnet will disappear once Ness enters its center; it can still pull in enemy projectiles and heal Ness.
- PSI Magnet (PKのマグネット, PK Semi Magnet) is a PSI in all three Mother games. PSI Magnet α (alpha) absorbs PP from one enemy, while PSI Magnet Ω (omega) absorbs PP from all enemies who use PSI. PSI Magnet will fail if the target(s) have no PP left or never had PP to begin with. PSI Magnet is realized in EarthBound Beginnings by Ana, in EarthBound by Paula Polestar and Poo, and in Mother 3 it is realized by Kumatora. 1.
*
- In the Super Smash Bros. series, Ness and and Lucas ha have it as their down special move. It absorbs a foe's energy based projectile attack and uses it to restore damage.
- <default>PSI Magnet</default> User User 2 User 3 Appears in PSI Magnet (Japanese: サイマグネット, Saimagunetto; called Psychic-Magnet in Super Smash Bros.) is Ness and Lucas' Down Special Move. It absorbs energy-type projectile attacks. Upon absorption, the attack lowers the user's percent (or replenishes their health in Stamina Mode). The user cannot be healed to a percent lower than zero, though. The move also differs slightly between the two characters that use it.
- PSI Magnet (サイマグネット, Sai Magunetto) is Ness's down special move in Super Smash Flash 2. Ness holds out his arm and generates a blue energy field around himself. All energy based projectiles are absorbed by this field and some of his health is then restored. However, physical projectiles, like Link's Hero's Bow, or Mega Man's Wheel Cutter won't be absorbed. When the special button is released, Ness unleashes a small gust of wind that gives the push effect.
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