About: Surge spells   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All surge spells deal the same damage. The only possible benefit to switching to a different element of a surge spell is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs. Although requiring levels ranging from 81 to 95 magic, all 4 spells have an effective level of 80, meaning you need a level 80 weapon to achieve the full damage potential of the spells.

AttributesValues
rdfs:label
  • Surge spells
rdfs:comment
  • All surge spells deal the same damage. The only possible benefit to switching to a different element of a surge spell is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs. Although requiring levels ranging from 81 to 95 magic, all 4 spells have an effective level of 80, meaning you need a level 80 weapon to achieve the full damage potential of the spells.
  • When wielding a level 90 weapon, all surge spells will deal the same damage. The only possible benefit to switching to a different element of a surge spell at this level is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs.
dcterms:subject
Air
  • 5(xsd:integer)
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Water
  • 5(xsd:integer)
Fire
  • 5(xsd:integer)
Earth
  • 5(xsd:integer)
abstract
  • All surge spells deal the same damage. The only possible benefit to switching to a different element of a surge spell is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs. Although requiring levels ranging from 81 to 95 magic, all 4 spells have an effective level of 80, meaning you need a level 80 weapon to achieve the full damage potential of the spells.
  • When wielding a level 90 weapon, all surge spells will deal the same damage. The only possible benefit to switching to a different element of a surge spell at this level is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than air surge in PvP due to rune costs.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software