Races: Summoners appear in every race. Halflings in particular are very likely to adopt the way of the Summoner. Alignment: A Summoner may be of any alignment. Starting Gold: 4d4x10 gp (100 gold). Starting Age: As Rogue. Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level) Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).
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rdfs:comment
| - Races: Summoners appear in every race. Halflings in particular are very likely to adopt the way of the Summoner. Alignment: A Summoner may be of any alignment. Starting Gold: 4d4x10 gp (100 gold). Starting Age: As Rogue. Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level) Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).
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dcterms:subject
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author name
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isnotuser
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dbkwik:dungeons/pr...iPageUsesTemplate
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date created
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Editing
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Balance
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abstract
| - Races: Summoners appear in every race. Halflings in particular are very likely to adopt the way of the Summoner. Alignment: A Summoner may be of any alignment. Starting Gold: 4d4x10 gp (100 gold). Starting Age: As Rogue. Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level) Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).
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