This new guide (my third one, thanks everyone for the support shown on the previous two!) has it's origin on the following post, by Auburn, of : [1] Possession, mind-control and amnesia are some keys of reiterated appereance in roleplay... And most of times, they are done in a very wrong way. As i write on every guide:
* Roleplay is supposed to be FUN for every faction and player involved, not only for the "main" character, crew, or guild.
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rdfs:label
| - Guide to RP Possession, Mind Control and Such
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rdfs:comment
| - This new guide (my third one, thanks everyone for the support shown on the previous two!) has it's origin on the following post, by Auburn, of : [1] Possession, mind-control and amnesia are some keys of reiterated appereance in roleplay... And most of times, they are done in a very wrong way. As i write on every guide:
* Roleplay is supposed to be FUN for every faction and player involved, not only for the "main" character, crew, or guild.
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dbkwik:scarteleu/p...iPageUsesTemplate
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abstract
| - This new guide (my third one, thanks everyone for the support shown on the previous two!) has it's origin on the following post, by Auburn, of : [1] Possession, mind-control and amnesia are some keys of reiterated appereance in roleplay... And most of times, they are done in a very wrong way. As i write on every guide:
* Roleplay is supposed to be FUN for every faction and player involved, not only for the "main" character, crew, or guild. Think of every point of this guide as a sketch to follow, these rules are not made of stone. I am just offering some tips, and thoughts to have in mind whenever you are playing these traits.
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