About: Lord of Arabia   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A villainous pirate, Reynald de Chatillon, has violated peace treaties with the Saracens and is attacking the holy cities of Aqaba and Medina. To win, you must defeat Reynald's Raiders (Cyan) and Reynald's Pirates (Blue) while avoiding his Bandits (Red). You automatically lose if the Town Center in Aqaba or Medina gets destroyed. In this scenario, you cannot advance to the Imperial Age

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  • Lord of Arabia
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  • A villainous pirate, Reynald de Chatillon, has violated peace treaties with the Saracens and is attacking the holy cities of Aqaba and Medina. To win, you must defeat Reynald's Raiders (Cyan) and Reynald's Pirates (Blue) while avoiding his Bandits (Red). You automatically lose if the Town Center in Aqaba or Medina gets destroyed. In this scenario, you cannot advance to the Imperial Age
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dbkwik:ageofempire...iPageUsesTemplate
abstract
  • A villainous pirate, Reynald de Chatillon, has violated peace treaties with the Saracens and is attacking the holy cities of Aqaba and Medina. To win, you must defeat Reynald's Raiders (Cyan) and Reynald's Pirates (Blue) while avoiding his Bandits (Red). You automatically lose if the Town Center in Aqaba or Medina gets destroyed. In this scenario, you cannot advance to the Imperial Age Of your two main opponents, Reynald's Raiders will attack you the most often. Their base is located in the northeast, and they cannot advance beyond the Feudal Age. Their forces consist almost exclusively of Archers and Skirmishers, though they will have a few other units (Knights and a Battering Ram) at the beginning. Reynald's Pirates, unsurprisingly, have a formidable navy. They will advance to the Castle Age and then to the Imperial Age before attacking with Galleons. Although their base is on an island in the far west, they will launch frequent land attacks as well. These comprise heavy cavalry and Onagers. Reynald's Bandits are a ragtag group of Knights and Crossbowmen. They cannot create units and their main purposes are to harass Trade Carts and guard resources. Your allies are Aqaba in the north and Medina in the east, sending Trade Carts to each other's Market. Although it's recommended to keep them alive (since your allies will tribute you gold as they generate it), realistically you have more urgent priorities so it's unlikely you'll be able to dedicate much of your attention to them. Your enemies won't threaten Medina, but will launch one or two major attacks on Aqaba near the beginning. Even if all the trade carts are gone, you may tribute wood and gold for them later so that they will create new trade carts.
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