About: Brawling gloves (Smithing)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When wielded, 50% XP boost is given at the entrance or outside of the Wilderness, with the buff increasing to 300% (4x the experience) at level 47 Wilderness just south of the fence. Most XP modifiers stack multiplicatively with the gloves (i.e. Clan avatars gives up to 106% XP and Brawling gloves are 400% XP, for a total 424% XP). The gloves do not work during Double XP weekends or with the Enlightenment aura. The gloves work at the Artisan's workshop in Falador. Players can use the anvil just west of the Mage Arena bank. This is best done in a low-populated world.

AttributesValues
rdf:type
rdfs:label
  • Brawling gloves (Smithing)
  • Brawling gloves (smithing)
rdfs:comment
  • When wielded, 50% XP boost is given at the entrance or outside of the Wilderness, with the buff increasing to 300% (4x the experience) at level 47 Wilderness just south of the fence. Most XP modifiers stack multiplicatively with the gloves (i.e. Clan avatars gives up to 106% XP and Brawling gloves are 400% XP, for a total 424% XP). The gloves do not work during Double XP weekends or with the Enlightenment aura. The gloves work at the Artisan's workshop in Falador. Players can use the anvil just west of the Mage Arena bank. This is best done in a low-populated world.
  • The gloves provide 50% bonus while training on the Smithing skill. In addition, the gloves provide up to 300% bonus to experience if players train while in the Wilderness. The gloves only last for around 434 items created, and will then disintegrate after this limit has been reached. The gloves' bonus experience will stack with any bonus smithing experience the player has saved up and will not degrade any faster because of bonus xp. Because the gloves last for a set number of iterations, it is recommended that the player make the best items they can in order to benefit from the most possible bonus experience; however, considerations must also be made as to the number of bars required to smith a particular item. For example, making 400 mithril platebodies (5 bars) will yield twice as much e
Level
  • 1(xsd:integer)
Strength
  • 0(xsd:integer)
store
  • No
low
  • 20000(xsd:integer)
Examine
  • A pair of gloves that gives you bonus Smithing xp.
Tradeable
  • No
stacksinbank
  • No
mainDamage
  • 0(xsd:integer)
Equipable
  • Yes
Combat
  • 20(xsd:integer)
  • 54(xsd:integer)
  • 58(xsd:integer)
  • 64(xsd:integer)
  • 68(xsd:integer)
  • 75(xsd:integer)
  • 84(xsd:integer)
  • 93(xsd:integer)
  • 94(xsd:integer)
  • 100(xsd:integer)
  • 110(xsd:integer)
  • 130(xsd:integer)
  • 138(xsd:integer)
  • 140(xsd:integer)
  • 24283240(xsd:integer)
  • N/A
destroy
  • Your brawling gloves are fragile and will disappear if you drop them. Are you sure you want to drop them?
disassembly
  • Yes
Monster
  • Rare drop table
  • Chaos Elemental
  • Revenant cyclops
  • Revenant dark beast
  • Revenant demon
  • Revenant dragon
  • Revenant goblin
  • Revenant hellhound
  • Revenant hobgoblin
  • Revenant imp
  • Revenant knight
  • Revenant ork
  • Revenant pyrefiend
  • Revenant icefiend
  • Revenant vampyre
  • Revenant werewolf
offAccuracy
  • 0(xsd:integer)
Quest
  • No
Rarity
  • Rare
  • Very rare
offDamage
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • never
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Category
  • clothing
Stackable
  • No
Tier
  • n/a
Slot
  • hands
Magic
  • 0(xsd:integer)
Name
  • Brawling gloves
Value
  • 50000(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Quantity
  • 1(xsd:integer)
Update
  • PvP Worlds
Armour
  • 0(xsd:integer)
Class
  • None
Life
  • 0(xsd:integer)
Accuracy
  • 0(xsd:integer)
ID
  • 13855(xsd:integer)
high
  • 30000(xsd:integer)
Release
  • 2008-10-15(xsd:date)
Damage
  • 0(xsd:integer)
Ranged
  • 0(xsd:integer)
Death
  • never
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