About: Madness I   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Madness I is the 28th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman, and was there named More Madness, as the order of Madness II and it was reversed in the set. Unlike that level, Madness I is not difficult at all, and the only significant puzzle is that of figuring out a partial post to reach the exit.

AttributesValues
rdf:type
rdfs:label
  • Madness I
rdfs:comment
  • Madness I is the 28th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman, and was there named More Madness, as the order of Madness II and it was reversed in the set. Unlike that level, Madness I is not difficult at all, and the only significant puzzle is that of figuring out a partial post to reach the exit.
Level
  • 28(xsd:integer)
dcterms:subject
chips available
  • 15(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 268(xsd:integer)
Password
  • ULJD
levelset
bold difficulty ms
  • 3(xsd:integer)
bold ms
  • 266(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 3(xsd:integer)
bold complexity lynx
  • 2(xsd:integer)
Hint
  • No
chips required
  • 15(xsd:integer)
Name
  • Madness I
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • Madness I is the 28th level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman, and was there named More Madness, as the order of Madness II and it was reversed in the set. Unlike that level, Madness I is not difficult at all, and the only significant puzzle is that of figuring out a partial post to reach the exit. To complete it, take the chips across the top, then the chip from the paramecium area on the top, and go downwards to collect a second chip. Finish with the one to the right and the lowest chip, then play down to steal one chip from the bugs. Now, play to the southeast corner and collect the final two pairs of chips, arriving to the southwest. From here, sneak into the beehive and collect the final two chips, then move 3R U specifically to escape without having to wait. In the four corners were four red buttons, which cloned blocks onto four brown buttons to allow these four blocks to escape the traps; move blocks 3 and 1 into the bombs, block 4 UR, and block 2 west into the teleport, which causes a partial post and allows Chip to exit.
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