About: Pickup group   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A pickup group, or pug, is a group of random players that are grouped together via the matchmaking system, usually to do an instance or quest. Note that the word "group" refers to the literal meaning of a group, i.e. players having a common objective, and is not limited to five persons (a party). Raids with pick-up players are still called PuG, despite being a raid.

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  • Pickup group
  • Pickup group
rdfs:comment
  • A pickup group, or pug, is a group of random players that are grouped together via the matchmaking system, usually to do an instance or quest. Note that the word "group" refers to the literal meaning of a group, i.e. players having a common objective, and is not limited to five persons (a party). Raids with pick-up players are still called PuG, despite being a raid.
  • A pickup group, or pug, is a group of random players that are grouped together via the matchmaking system, usually to do an instance or quest. Note that the word "group" refers to the literal meaning of a group, i.e. players having a common objective, and is not limited to five persons (a party). Raids with pick-up players are still called PuG, despite being a raid.
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dcterms:subject
dbkwik:el.wow/prop...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
abstract
  • A pickup group, or pug, is a group of random players that are grouped together via the matchmaking system, usually to do an instance or quest. Note that the word "group" refers to the literal meaning of a group, i.e. players having a common objective, and is not limited to five persons (a party). Raids with pick-up players are still called PuG, despite being a raid. Pickup groups are usually less organized than a group formed from people of the same guild or guild alliance because the players are less familiar with each other. Pickup groups are usually susceptible to a loot ninja or incompetent players that have most likely failed at joining a higher level guild, and are looking for this kind of group for this exact reason. Many guilds refuse to use pickup groups for instances que to the chance that one or more of the players will wipe the group, ninja loot, or just be insubordinate in general. These experiences usually result from a very small but very horrible group of players, or players who aren't very experienced (it's quite possible to go all the way to the maximum level of 80 without ever entering an instance). However, many pugs are very successful, especially at higher levels when all the members are familiar at least with the group dynamic even if they're not familiar with the instance or area. Successful pugs are effective at picking up innovations that other players have developed, and developing your own innovations that improve your overall abilities as a member of your class and as a leader of future runs. The most important elements of a successful pug are positive attitude, cooperation, clarity (including marks for each crowd control spell), and experience that the leader has. While all but the most dysfunctional pugs can get through a 3-player group quest that requires killing a single weak elite mob, running instances still requires some sophistication from everyone in the group.
  • A pickup group, or pug, is a group of random players that are grouped together via the matchmaking system, usually to do an instance or quest. Note that the word "group" refers to the literal meaning of a group, i.e. players having a common objective, and is not limited to five persons (a party). Raids with pick-up players are still called PuG, despite being a raid. Pickup groups are usually less organized than a group formed from people of the same guild or guild alliance because the players are less familiar with each other. Pickup groups are usually more susceptible to loot ninjas or incompetent players because forming a group this way involves much less preparation, and the members are relatively anonymous compared to people recognisable from a guild. Guilds may refuse to use pickup groups for instances due to the chance that one or more of the players will wipe the group, ninja loot, or just generally be insubordinate. These experiences usually result from a very small but horrible group of players, or players who aren't very experienced (it's quite possible to go all the way to the maximum level of 90 without ever entering an instance). However, many pugs are very successful, especially at higher levels when all the members are familiar at least with the group dynamic even if they're not familiar with the instance or area. Successful pugs are effective at picking up innovations that other players have developed, and developing your own innovations that improve your overall abilities as a member of your class and as a leader of future runs. The most important elements of a successful pug are positive attitude, cooperation, clarity (including marks for each crowd control spell), and experience that the leader has. While all but the most dysfunctional pugs can get through a 3-player group quest that requires killing a single weak elite mob, running instances still requires some sophistication from everyone in the group.
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