Jihl starts by summoning reinforcements. With the exception of the Azure Behemoth, the reinforcements are not a significant threat in terms of damage (although they can be more problematic by virtue of numbers), and are more of an annoyance; for instance, by inflicting Poison, or launching the party members into the air.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| CP |
|
| Strength |
|
| dcterms:subject | |
| 12Ability | |
| Ice |
|
| 13Description |
|
| 2Ability | |
| 6Type |
|
| 4Type |
|
| Stagger |
|
| Keep |
|
| 10Ability | |
| 14Ability | |
| 12Description |
|
| 14Description |
|
| 11Infusible |
|
| ATB Segments |
|
| 11Description |
|
| daze |
|
| 9Infusible |
|
| 4Description |
|
| 12Level |
|
| 3Type |
|
| 7Level |
|
| 3Ability | |
| 11Level |
|
| 3Description |
|
| Curse |
|
| 13Type |
|
| Max Level |
|
| 10Type |
|
| 9Ability | |
| 2Description |
|
| 5Level |
|
| Provoke |
|
| Lightning |
|
| Gil |
|
| 14Type |
|
| 13Ability | |
| 14Level |
|
| 7Description |
|
| 2Level |
|
| 8Description |
|
| 4Infusible |
|
| 6Description |
|
| 10Infusible |
|
| imperil |
|
| 11Type |
|
| Common Drop |
|
| 4Ability | |
| Chain Res |
|
| 3Infusible |
|
| 1Description |
|
| 1Level |
|
| 6Infusible |
|
| Recruit Chance |
|
| 5Type |
|
| Physical |
|
| 2Type |
|
| 8Infusible |
|
| 9Type |
|
| 13Level |
|
| Rare Drop |
|
| Poison |
|
| 12Infusible |
|
| 17Ability |
|
| 8Level |
|
| 1Ability | |
| Dispel |
|
| 14Infusible |
|
| 6Level |
|
| Start Grade |
|
| 5Ability |
|
| 12Type |
|
| 5Description |
|
| 9Description |
|
| Wound |
|
| 7Ability | |
| deshell |
|
| 11Ability |
|
| Defaith |
|
| 7Type |
|
| 9Level |
|
| Debrave |
|
| Slow |
|
| 10Level |
|
| magical |
|
| 10Description |
|
| 6Ability |
|
| Innate Affinities |
|
| 4Level |
|
| Pain |
|