About: Songweaver (4e Class)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To a songweaver, the arts of music, dance and song are no different from the art of magic. Songweavers have innate magical talent. To them, magic is like singing; an innate talent that can be honed by practice, not by study. Songweavers also have an innate mastery over music, and can, given almost any instrument, play improvised music to near perfection. Songweavers combine their talents for magic and music by weaving magical power into music, and magical melodies into a greater song.

AttributesValues
rdfs:label
  • Songweaver (4e Class)
rdfs:comment
  • To a songweaver, the arts of music, dance and song are no different from the art of magic. Songweavers have innate magical talent. To them, magic is like singing; an innate talent that can be honed by practice, not by study. Songweavers also have an innate mastery over music, and can, given almost any instrument, play improvised music to near perfection. Songweavers combine their talents for magic and music by weaving magical power into music, and magical melodies into a greater song.
dcterms:subject
author name
  • Sam Kay
keyword
  • Healing
  • Arcane
actionType
  • Minor Action
  • Standard Action
rangemod
  • touch
  • burst 5
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee
  • Ranged
  • Personal
  • Close
Special
  • You can have only one telekinesis effect active at any one time, and a telekinesis effect can only influence one object.
  • You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
  • You can have as many as three charm effects active at one time.
  • You can only have one globe light active at any one time. If you create a new globe light, the old one winks out. Putting out the light is a free action.
  • You can use this power a number of times per day equal to your Wisdom modifier , but only once per round.
date created
  • 2009-03-04(xsd:date)
Extra
  • 518400.0
Status
  • Complete
Role
  • Leader
Name
  • Charm
  • Telekinesis
  • Healing Touch
  • Ghost Sound
  • Globe Light
  • Healing Melody
Type
  • Utility
  • Melody
  • Lesser Spell
rangemodifier
  • 2(xsd:integer)
  • 5(xsd:integer)
  • 10(xsd:integer)
sustaineffect
  • You can sustain the effect indefinitly.
sustainaction
  • Minor
flavor
  • With a thought, you create a bright, glowing ball of light that floats around you.
  • With a wave of your hand you create a minor trick.
  • You create a sound that emanates from close by.
  • With a wave of your hand you move an object with the power of your mind.
  • Laying your hand upon your ally, you channel healing magic into her.
  • You weave pure notes of hope into your song, healing the wounds of an ally.
Class
  • Songweaver
Description
  • Songweavers are spellcasters that weaves magic into melodies.
Target
  • You or one ally
  • One willing creature
  • One object or unnocupied square in burst
Usage
  • Encounter
  • At-Will
Owner
  • Class Feature
Effect
  • 86400.0
  • You can pick up, move or manipulate an object weighing 20 pounds or less that is up to 5 squares away without touching the object. If you are holding the object you wish to manipulate, you can move the object into a pack, pouch, sheath, or similar and simultaneously move any one object carried or worn anywhere on your body to you hand with your mind . As a move action, you can move an object carried in this way up to 5 squares. As a free action, you can drop an object you are holding in this way and end the effect.
  • You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
  • You create a glowing ball that floats around you and sheds bright light. The light fills your square and all squares within 4 squares of you and moves along with you. The light lasts for 5 minutes. Putting out the light is a free action.
  • You can use this power to accomplish one of the effects given below. *Move up to 1 pound of material. *Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. *Color, clean, or soil items in 1 cubic foot for up to 1 hour. *Instantly light a candle, a torch, or a small campfire. *Chill, warm, or flavor up to 1 pound of nonliving material bfor up to 1 hour. *Make a small mark or symbol appear on a surface for up to 1 hour. *Produce out of nothingness a small item or image that exists until the end of your next turn. *Make a small, handheld item invisible. Nothing you can create with this power can deal damage, serve as a weapon or a tool, or hinder another creature's actions. This power cannot duplicate the effect of any other power.
  • You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
abstract
  • To a songweaver, the arts of music, dance and song are no different from the art of magic. Songweavers have innate magical talent. To them, magic is like singing; an innate talent that can be honed by practice, not by study. Songweavers also have an innate mastery over music, and can, given almost any instrument, play improvised music to near perfection. Songweavers combine their talents for magic and music by weaving magical power into music, and magical melodies into a greater song. As a songweaver, you master the arts of natural magic—the magic of the elves—alongside song and music. With a note, you can force your enemies to move as you will and move your allies to advantageous positions, with a song you can cause nature to rise up and smite your foes and with a harmony you can heal your allies. With the music of the elves playing from your instrument and songs of the elder days passing through your lips, you inspire your allies to greater acts of valour and bring fear to your foes. Will you travel the land bringing healing to the injured or bring protection to nature.
is prereq of
is Prerequisites of
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