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Bob is unpredictable. No matter what he does, his enemies never see it coming. Now, sometimes a character might appear unpredictable, either because he's making it up as he goes along, or because he's TRYING to be unpredictable. Bob has other reasons. Strategy Schmategy describes situations where a character's behavior is unpredictable because he himself simply has no idea what he's doing. He's impossible to anticipate, because not even he knows what he's going to do next. Examples:

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  • Strategy Schmategy
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  • Bob is unpredictable. No matter what he does, his enemies never see it coming. Now, sometimes a character might appear unpredictable, either because he's making it up as he goes along, or because he's TRYING to be unpredictable. Bob has other reasons. Strategy Schmategy describes situations where a character's behavior is unpredictable because he himself simply has no idea what he's doing. He's impossible to anticipate, because not even he knows what he's going to do next. Examples:
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  • Bob is unpredictable. No matter what he does, his enemies never see it coming. Now, sometimes a character might appear unpredictable, either because he's making it up as he goes along, or because he's TRYING to be unpredictable. Bob has other reasons. Strategy Schmategy describes situations where a character's behavior is unpredictable because he himself simply has no idea what he's doing. He's impossible to anticipate, because not even he knows what he's going to do next. Subtly different from the Indy Ploy, in that the Indy Ploy is making it up as you go along. Example: Indy needs to escape, ah there is an open window, I'll dive through it and figure out how to safely land after I'm already committed to going through the window, while Strategy Schmategy is about doing something without any plan for it to improve things. Example: Joe is trying to beat Mastermind at a game. Joe doesn't know the rules, or the scoring system, so he's just going to move pieces randomly and hope he wins. This may actually be an effective means to victory on rare occasions. John Von Neumann, the founder of Game Theory, said randomness is unique in having no consistent counter. Likely to result in a Spanner in the Works if somebody is running any kind of gambit, because chaos has that kind of effect on carefully-laid plans...but it might have the opposite effect. Compare Leeroy Jenkins, which is what happens when this kind of mindset bites you in the butt, and Achievements in Ignorance, which is what happens when believing in this actually has an effect. Contrast Confusion Fu (unpredictability as a strategy in itself, instead of a function of having no strategy), Indy Ploy (where a character doesn't have a plan originally, but comes up with new ones on the fly), Xanatos Speed Chess (adjusting a preexisting plan to accommodate a changing situation), Xanatos Roulette (plans which incorporate a degree of randomness), and Calvin Ball (in which the entire game makes no sense, as opposed to just one of the players). Examples:
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