Link (リンク, Link) is a starter character in Super Smash Bros. He is the sole representative of The Legend of Zelda series. Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to approach. However, his lack of speed and maneuverability cause problems for Link in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop, but be able to input an attack immediately afterward.
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| - Link (リンク, Link) is a starter character in Super Smash Bros. He is the sole representative of The Legend of Zelda series. Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to approach. However, his lack of speed and maneuverability cause problems for Link in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop, but be able to input an attack immediately afterward.
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dbkwik:supersmashb...iPageUsesTemplate
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Availability
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Games
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Tier
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Game
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Name
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Caption
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Ranking
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dsdesc
| - Link pulls out a bomb that explodes on impact or when the fuse expires. The bomb itself can be used for many techniques which are listed in in the Strategies section.
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dashdmg
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nairdesc
| - Link performs a jump kick in midair. This attack acts as a sex kick, meaning it gets weaker the longer it stays out. This attack is best used as a defensive move, seeing how even when it first comes out, there is not much KO power unless used in the air for an edge-guard.
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bairdmg
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usmashdesc
| - Link performs three upward slashes, being a good move for damage racking as long as the foe doesn't DI out of it. Best suited for heavier characters. This move is somewhat weak for KO-ing; however, at lower percentages it can lead into itself, and aerial follow-up, or a Spin Attack.
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dsdmg
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fthrowname
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bairname
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dairname
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nairname
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dsmashimage
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dairimage
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fsmashimage
| - Link Forward smash SSB.png
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neutral2dmg
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floorfdmg
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nsimage
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edgesimage
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ftiltdesc
| - Brings his sword up and performs a downward swing. Somewhat slow, but deals above-average damage and knockback for a f-tilt.
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utiltname
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usmashimage
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dairdesc
| - Link holds his sword downward to stab opponents below him. This attack has great horizontal knockback and it is possible to hit the same enemy twice to have this move inflict 32% altogether at once. This move can be used to KO recovering foes by jumping directly at them and using this attack; but this is only safe if the bounce of the connected hit allows Link to return to the stage. Contains substantial landing lag when the player lands on the ground while using the move if not Z-cancelled.
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usdmg
| - Air: 12-16% , 6-8%
- Ground: 16-21% if both hits connect , 10-13% if both hits connect ;
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edgefname
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bairimage
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uairdesc
| - Link thrusts his sword upward. This attack stays out fairly long and sends opponents flying upwards.
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ftiltname
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usmashname
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edgesdesc
| - Link slowly picks himself up and stabs his sword at a slight upward angle.
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utiltimage
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dashdesc
| - Link thrusts his sword straight out mid-dash and stops. This attack has good range and speed, and can KO usually around 150%, being a great move for combo finishers. However, this move does has ending lag.
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floorbdmg
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neutral3dmg
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neutral1dmg
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fairimage
| - Link Forward aerial SSB.png
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nsdesc
| - Link throws his boomerang at the enemy. Doing a "smash throw" increases the distance the boomerang can travel. The control stick can be tilted up or down to aim the boomerang's trajectory.
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fthrowdesc
| - Link violently kicks his foe forward with good power. Often throws the foe far enough to set up a quick Boomerang or Bomb-based edge-guard, or simplyi nto one of Link's aerials.
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bthrowdmg
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ftiltangles
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grabname
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fairdesc
| - Link slashes his sword forward once before swirling in a complete circle and then slashes again. Despite its appearance, this move is a single-hitting attack. This attack is best used as a combo finisher due to its high knockback.
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floorfimage
| - Link Floor attack SSB.png
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neutralimage
| - Link Neutral attack SSB.png
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dsmashdmg
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usimage
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utiltdesc
| - Link quickly swings his sword in a small arc above his head. This move can be chained together and is good for leading into combos; usually into a forward tilt or a neutral aerial. This move can usually KO a foe reliably at extremely high percentages such as 200%. Changes heavily in Japanese version of Super Smash Bros., dealing 14% damage and being able to shield break and launches enemies at a slightly different trajectory.
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dsname
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fsmashname
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uairname
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dtiltdesc
| - Link swings his sword at the foes's feet, usually knocking them upwards. At lower percentages, this attack can be followed-up into a forward smash, a forward tilt, or even a grab. At higher damages, in most cases, it knocks the foe far enough to prevent any real quick follow-up attack.
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dsmashdesc
| - Link swiftly slashes with his sword in front of and behind him. The attack is useful as close-up defensive move but also has a good KOing property. This move is one of Link's few moves that come out near-instantaneously, and the ending lag is also rather low.
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dsmashname
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edgesdmg
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fthrowimage
| - Link Forward throw SSB.png
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nsname
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bthrowimage
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bthrowname
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floorbimage
| - Link Floor attack SSB.png
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nairdmg
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bairdesc
| - A spinning double back-kick attack. Both hits can combine into each other for a good amount of knockback, though the second hit can be DI'd out of. A very useful move for combos.
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utiltdmg
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fsmashdesc
| - Link quickly twirls his sword twice and then performs a two-handed downward swing. A good finishing move.
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dtiltname
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nairimage
| - Link Neutral aerial SSB.png
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ftiltdmg
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dtiltimage
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fairname
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fsmashangles
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floorbname
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dsimage
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nsdmg
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neutralcount
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dashname
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uairdmg
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floorfdesc
| - Performs an overhead sword strike that hits on both sides.
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floorbdesc
| - Slashes on both sides and gets up.
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edgesname
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usmashdmg
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grabimage
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