The necklace has a passive effect that activates every 15 seconds and damages monsters in combat with the wearer for 200 to 500 life points, while healing the wearer for the same amount. The necklace will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the necklace can heal per activate is 1,200 life points. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer.
Attributes | Values |
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rdf:type | |
rdfs:label |
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rdfs:comment |
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Level |
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Strength |
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Version |
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ikod |
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dcterms:subject | |
skillXP |
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mat2price |
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mat1price |
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store |
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low |
|
Examine |
|
mat1qty |
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Tradeable |
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stacksinbank |
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mainDamage |
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Equipable |
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degrades |
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geValue |
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alchable |
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destroy |
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disassembly |
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offAccuracy |
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Quest |
|
offDamage |
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mainAccuracy |
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kept |
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mat2qty |
|
dbkwik:darkscape/p...iPageUsesTemplate |
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dbkwik:rune-scape/...iPageUsesTemplate |
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dbkwik:runescape/p...iPageUsesTemplate |
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Prayer |
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Stackable |
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Tier |
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Slot |
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MAT |
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Magic |
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Name |
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Value |
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Caption |
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Members |
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Weight |
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Update |
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Tooltip |
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Skill |
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Armour |
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Class |
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Image | |
Life |
|
Accuracy |
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ID |
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high |
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Release |
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Damage |
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Ranged |
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