rdfs:comment
| - Dark Arts is more powerful than the Black Magic and Summon skillsets, and can be further boosted due to the equipment choices the Necromancer has (rods for Fire, Ice, Lightning, and Poison, and Air Knife for Wind). The Necromancer is similar to the Blue Mage, in that to learn any Dark Arts, the Necromancer has to learn it from opponents; the Necromancer must deal the finishing blow to a specific enemy to learn a Dark Art spell. Dark Arts is disabled if the user is silenced. Level 1 takes 30 AP to learn, level 2 takes 45, level 3 takes 60, level 4 takes 100 and level 5 takes 200 AP.
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abstract
| - Dark Arts is more powerful than the Black Magic and Summon skillsets, and can be further boosted due to the equipment choices the Necromancer has (rods for Fire, Ice, Lightning, and Poison, and Air Knife for Wind). The Necromancer is similar to the Blue Mage, in that to learn any Dark Arts, the Necromancer has to learn it from opponents; the Necromancer must deal the finishing blow to a specific enemy to learn a Dark Art spell. Dark Arts is disabled if the user is silenced. The Dark Arts are divided into five levels with increasing MP cost. These abilities are among the most devastating in the game, since they deal respectable damage, often with an elemental affinity and an added status effect. Dark Arts Level 1 will give the character base Freelancer Magic +13. For each Dark Arts level gained, up to level 5, the Magic bonus is increased by 4 per level, for a maximum of +29 Magic at Dark Arts Level 5. Level 1 takes 30 AP to learn, level 2 takes 45, level 3 takes 60, level 4 takes 100 and level 5 takes 200 AP.
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