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| - Sinjid Battle Arena features a basic turn-based battle system and features five difficulties: Beginner, Experienced, Advanced, Expert, and Terminator. Unlike later entries, Sinjid Battle Arena lacks classes, meaning that there is less variation in Skills and Statistics between players. As Sinjid wins battles, he will gain money and exp, which allow him to upgrade Statistics and Skills.
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| abstract
| - Sinjid Battle Arena features a basic turn-based battle system and features five difficulties: Beginner, Experienced, Advanced, Expert, and Terminator. Unlike later entries, Sinjid Battle Arena lacks classes, meaning that there is less variation in Skills and Statistics between players. As Sinjid wins battles, he will gain money and exp, which allow him to upgrade Statistics and Skills. In battling mode, Sinjid will start with a basic physical attack, but can learn others after gaining experience. A light will give the player a reference on when to attack. A red light means that an attack will fail, while green lights mean that Sinjid can attack freely. Yellow lights also mean that Sinjid can attack, but the attack can be interrupted if the enemy attacks. In between battles (referred to in the game as walking mode), Sinjid can interact with three people. At the Shop, Sinjid can buy Statistics upgrades. Stronger upgrades cost more money. The Skills Master will allow Sinjid to use exp to learn and strengthen skills. The Ninja Master allows Sinjid to save/load a game. He also gives advice, and sells weapons and outfit upgrades which grant Sinjid statistical benefits.
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