rdfs:comment
| - Mega Guns, in context, increase the effectiveness of the standard machine guns. In Twisted Metal: Black, running over the powerup (a bullet casing with a silver aura), 30 mega gun bullets are given to the player. The actual power of the guns is devastating, and an entire clip of 30 bullets could take out averagely-armored vehicles with full health. When the amount of ammo runs out, the player must use the standard machine gun bullets. Unlike the machine gun, Mega Guns do not overheat.
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abstract
| - Mega Guns, in context, increase the effectiveness of the standard machine guns. In Twisted Metal: Black, running over the powerup (a bullet casing with a silver aura), 30 mega gun bullets are given to the player. The actual power of the guns is devastating, and an entire clip of 30 bullets could take out averagely-armored vehicles with full health. When the amount of ammo runs out, the player must use the standard machine gun bullets. Unlike the machine gun, Mega Guns do not overheat. The mega gun pick-up also appears in Twisted Metal (2012) as a bullet casing with a green aura. When picked up, the player is given 150 mega gun bullets, which perform similarly to the mega gun bullets in Black, although they cause a bit less damage because of the amount of bullets in the pick-up. In both games, it is possible to increase the amount of mega gun bullets in the player's inventory by picking up another mega gun pick-up. In Twisted Metal: Black, the pick-up adds 30 bullets, with a maximum of 60 mega gun bullets; in 2012, it adds 150, with a maximum of 300 mega gun bullets.
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