For each of the three classes of combat, experience can be split the following ways. The total experience given is independent of these settings, it only determines the breakdown. Constitution experience is awarded regardless of the choices.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - For each of the three classes of combat, experience can be split the following ways. The total experience given is independent of these settings, it only determines the breakdown. Constitution experience is awarded regardless of the choices.
- Players can select one of three combat modes, in decreasing level of user involvement and damage done.
* File:Full manual.png Full Manual mode requires each ability to be triggered manually, as in previous incarnations of the ability system. This gives the greatest control to players and gives the best damage output, but it also is the most click-intensive.
* File:Revolution.png Revolution mode automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use. Other basic, threshold and ultimate abilities can also be used without turning off Revolution. This offers a high damage output comparable to Full Manual mode, without requiring each ability to be clicked manually.
* Legacy Mode is the old combat sy
|
Mind
| |
Soul
| |
dbkwik:darkscape/p...iPageUsesTemplate
| |
dbkwik:rune-scape/...iPageUsesTemplate
| |
dbkwik:runescape/p...iPageUsesTemplate
| |
Blood
| - 1(xsd:integer)
- 3(xsd:integer)
|
Chaos
| |
Body
| - 1(xsd:integer)
- 5(xsd:integer)
- 10(xsd:integer)
|
Law
| - 1(xsd:integer)
- 3(xsd:integer)
- 6(xsd:integer)
|
Cosmic
| |
Earth
| - 10(xsd:integer)
- 11(xsd:integer)
|
Death
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
|
Astral
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
|
abstract
| - For each of the three classes of combat, experience can be split the following ways. The total experience given is independent of these settings, it only determines the breakdown. Constitution experience is awarded regardless of the choices.
- Players can select one of three combat modes, in decreasing level of user involvement and damage done.
* File:Full manual.png Full Manual mode requires each ability to be triggered manually, as in previous incarnations of the ability system. This gives the greatest control to players and gives the best damage output, but it also is the most click-intensive.
* File:Revolution.png Revolution mode automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use. Other basic, threshold and ultimate abilities can also be used without turning off Revolution. This offers a high damage output comparable to Full Manual mode, without requiring each ability to be clicked manually.
* Legacy Mode is the old combat system before Evolution of Combat. This mode allows you to use special attacks.
|