About: Dungeons and Dragons Wiki:Avascular Mass   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This horrifying spell rips a victim's blood vessels out of his/her body and uses them to create an entangling net-like set of tendrils on the spot. You must succeed on a ranged touch attack with the ray this spell creates to strike a target. If successful, the subject loses half its hit points and is stunned for 1 round. On a successful saving throw, the victim is not stunned. Oozes and plants are not affected by this spell. The avascular mass of entangling tissue persists for 1 round per caster level. When the duration elapses, the blood vessel mass becomes so much limp, decaying tissue.

AttributesValues
rdfs:label
  • Dungeons and Dragons Wiki:Avascular Mass
rdfs:comment
  • This horrifying spell rips a victim's blood vessels out of his/her body and uses them to create an entangling net-like set of tendrils on the spot. You must succeed on a ranged touch attack with the ray this spell creates to strike a target. If successful, the subject loses half its hit points and is stunned for 1 round. On a successful saving throw, the victim is not stunned. Oozes and plants are not affected by this spell. The avascular mass of entangling tissue persists for 1 round per caster level. When the duration elapses, the blood vessel mass becomes so much limp, decaying tissue.
Comp
  • V, S
subschool
  • none
dcterms:subject
LVL
  • Deathbound 8, Sor/Wiz 8
casttime
  • 1(xsd:integer)
dur
  • See text
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Close
Name
  • Avascular Mass
SR
  • Yes
save
  • Fortitude partial and Reflex negates; see text
DESC
School
  • Necromancy
tsea
  • e
Subj
  • Ray
abstract
  • This horrifying spell rips a victim's blood vessels out of his/her body and uses them to create an entangling net-like set of tendrils on the spot. You must succeed on a ranged touch attack with the ray this spell creates to strike a target. If successful, the subject loses half its hit points and is stunned for 1 round. On a successful saving throw, the victim is not stunned. Oozes and plants are not affected by this spell. The avascular mass instantaneously erupts from the subject and must be anchored to at least two opposing points, such as floor and ceiling or opposite walls, or else the mass collapses and has no effect. Creatures caught within a 20-foot avascular mass become entangled. The original target of the spell is automatically entangled. Because the avascular mass is magically animate and gradually tightens on those it holds, an entangled character who attempts to cast a spell must make a DC 25 Concentration check or lose the spell. Anyone within 20 feet of the primary target when the spell is cast must make a Reflex save. If this save succeeds, the creature is not stuck in the avascular mass and is free to act, though moving might be a problem (see below). If the save fails, the creature is stuck. A stuck creature can break loose by spending 1 round and succeeding on a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either from making the initial Reflex save or a later Strength check or Escape Artist check), a creature can progress through the writhing blood vessels very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10. If you have at least 5 feet of avascular mass between you and an opponent, it provides cover. If you have at least 20 feet of avascular mass between you, it provides total cover. The avascular mass of entangling tissue persists for 1 round per caster level. When the duration elapses, the blood vessel mass becomes so much limp, decaying tissue.
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