About: Mass Ethereal Sleep (Dread Codex 2 Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This spell works just like ethereal sleep, with the exception that it takes longer to cast and can affect more people than just the caster. The caster must touch the effected creatures, which are not necessarily humanoids. When one person is awakened, the spell expires for just that person and continues for the others. Material Component: Essence from a shadow (worth 100 gp)

AttributesValues
rdfs:label
  • Mass Ethereal Sleep (Dread Codex 2 Spell)
rdfs:comment
  • This spell works just like ethereal sleep, with the exception that it takes longer to cast and can affect more people than just the caster. The caster must touch the effected creatures, which are not necessarily humanoids. When one person is awakened, the spell expires for just that person and continues for the others. Material Component: Essence from a shadow (worth 100 gp)
Comp
  • V, S, M
Summary
  • As ethereal sleep, but with multiple targets.
dcterms:subject
LVL
  • Bard 5, Sorcerer/Wizard 5
casttime
  • 600.0
dur
  • Until awakened
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Touch
Name
  • Ethereal Sleep, Mass
SR
  • No
save
  • Will negates
School
  • Transmutation
tsea
  • ts
Subj
  • One willing creature touched / 2 levels
abstract
  • This spell works just like ethereal sleep, with the exception that it takes longer to cast and can affect more people than just the caster. The caster must touch the effected creatures, which are not necessarily humanoids. When one person is awakened, the spell expires for just that person and continues for the others. Material Component: Essence from a shadow (worth 100 gp) Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Bard Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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