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| - We decided to pursue volcanic first, then jungle, and ice ended up set aside in favor of other content. Its art was never sufficiently refined to be playable. People who managed to reach it noted that even without spawns, they suffered serious graphics lag. I imagine some of the work for it ended up being used for Halaetan.
- When we started considering land additions for expansion content, the art department pitched three biome-centered experiments in landscape design. The first was "volcanic island," which became Aerlinthe, the second was "jungle island," which became Vesayen, and the last was ice island.
- They were test areas to refine landscape art. We didn't have a separate branch for testing, so experiments with landscaping had to be done someplace remote on the live world map, that people couldn't walk to.
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