The severed hand of the Great Necromancer himself, the mere proximity of this withered appendage can drain all life and vitality from mortals, leaving them dry as husks.[2a] It is commonly kept in the Casket of Ages.[1a]
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rdf:type
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rdfs:label
| - Hand Of Dust
- Hand of Dust
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rdfs:comment
| - The severed hand of the Great Necromancer himself, the mere proximity of this withered appendage can drain all life and vitality from mortals, leaving them dry as husks.[2a] It is commonly kept in the Casket of Ages.[1a]
- This spell endows the caster with the ability to cause Wounds simply by touching a target (use of a weapon negates the effects). The caster rolls to hit as normal - ignoring unarmed combat modifiers - and any hit automatically causes 2D6 W (irrespective of T and armour), in addition to any normal damage. This spell takes effect immediately and lasts until the caster is wounded, when it is instantly dispelled. However, each successful touch made by the caster costs a further 3 Magic Points.
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Level
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dcterms:subject
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Spell
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dbkwik:warhammerfa...iPageUsesTemplate
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Range
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MP
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dbkwik:wfrp1e/prop...iPageUsesTemplate
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Ingredients
| - The right hand of a hanged murderer
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Duration
| - Until the caster is wounded
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abstract
| - The severed hand of the Great Necromancer himself, the mere proximity of this withered appendage can drain all life and vitality from mortals, leaving them dry as husks.[2a] It is commonly kept in the Casket of Ages.[1a]
- This spell endows the caster with the ability to cause Wounds simply by touching a target (use of a weapon negates the effects). The caster rolls to hit as normal - ignoring unarmed combat modifiers - and any hit automatically causes 2D6 W (irrespective of T and armour), in addition to any normal damage. This spell takes effect immediately and lasts until the caster is wounded, when it is instantly dispelled. However, each successful touch made by the caster costs a further 3 Magic Points. Victims may not make a Magic test to avoid the effects, but if they are wearing magical armour, the damage is reduced by 1 for each plus of protection provided by the armour. For example, a hit on the arm of a character wearing a +2 magical chainmail coat reduces the spell's damage by 2.
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