While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V. Notable additions include: This hybrid system provided the foundation for almost all Japanese Wizardry titles that followed, up-until the Renaissance series.
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| - Wizardry Gaiden III: Scripture of the Dark
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| - While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V. Notable additions include: This hybrid system provided the foundation for almost all Japanese Wizardry titles that followed, up-until the Renaissance series.
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abstract
| - While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V. Notable additions include:
* Genders (male and female).
* The Faerie, Dracon, Rawulf, Mook and Lizardman races.
* The Alchemist, Bard, Ranger and Valkyrie classes.
* Distinct outdoors areas that do not function like dungeons.
* An Alchemist school of spells (based on both Alchemy and Psionics spells from Wizardry VI). This hybrid system provided the foundation for almost all Japanese Wizardry titles that followed, up-until the Renaissance series. The game's setting seems to be inspired by Late Antiquity and the plot and enemies carries strong religious and occult themes.
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