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Quake III Platformer is a mod that drastically changes the point of view and the game feeling of Q3, with interesting results. It's Q3A with 2D game mechanics. You will have a third-person lateral view, from distance: most of its stock maps use a "static" screen to show the whole map, like old 2D platform games - thus, it is advisable to use a not too low resolution - while one of them (aeplat07, the one that supports Capture the Flag mode) uses horizontal scrolling. You will be able to move laterally, jump, crouch, aim up and down (you can only shoot straight in front of you, or diagonally up/forward, or diagonally down/forward -at a fixed angle-) and shoot, but not to move in depth, at least directly. Many maps use multiple depth planes that you can reach only by using teleporters or mov

AttributesValues
rdfs:label
  • ModCompat/Quake III Platformer
rdfs:comment
  • Quake III Platformer is a mod that drastically changes the point of view and the game feeling of Q3, with interesting results. It's Q3A with 2D game mechanics. You will have a third-person lateral view, from distance: most of its stock maps use a "static" screen to show the whole map, like old 2D platform games - thus, it is advisable to use a not too low resolution - while one of them (aeplat07, the one that supports Capture the Flag mode) uses horizontal scrolling. You will be able to move laterally, jump, crouch, aim up and down (you can only shoot straight in front of you, or diagonally up/forward, or diagonally down/forward -at a fixed angle-) and shoot, but not to move in depth, at least directly. Many maps use multiple depth planes that you can reach only by using teleporters or mov
Tagline
  • Quake 3 goes 2D!
AKA
  • Platformer
  • Q3A Platformer
dbkwik:openarena/p...iPageUsesTemplate
curver
  • v02
modauthor
  • fatmanfat, AEon and blakjack
modname
  • Quake III Platformer
abstract
  • Quake III Platformer is a mod that drastically changes the point of view and the game feeling of Q3, with interesting results. It's Q3A with 2D game mechanics. You will have a third-person lateral view, from distance: most of its stock maps use a "static" screen to show the whole map, like old 2D platform games - thus, it is advisable to use a not too low resolution - while one of them (aeplat07, the one that supports Capture the Flag mode) uses horizontal scrolling. You will be able to move laterally, jump, crouch, aim up and down (you can only shoot straight in front of you, or diagonally up/forward, or diagonally down/forward -at a fixed angle-) and shoot, but not to move in depth, at least directly. Many maps use multiple depth planes that you can reach only by using teleporters or moving platforms (you can hit only the players in the same depth plane as yours); if you get lost in the map, you can bind a key for the mods-specific "locate" command (e.g. /bind z locate will show your position when pressing the "z" key; you can do the binding from the SETUP --> CONTROLS menu, if you prefer). You will find the classic Quake 3 weapons (documentation reports weapons have been tweaked a bit) and game modes, but the gameplay will feel different! You can play against bots or human players. It is also possible to move the status bar to the upper side of the screen, if you wish. It is advisable to read readme.txt and Whats_new.txt included files. The mod works with specifically-designed maps. 8 maps are included in version 02. Map makers can read the build_platformer_maps.txt file to learn how to create their own Q3A Platformer maps. Mod package also included the source .map files of the existing maps. Someone even created some "DeFRaG-style" maps for Quake III Platformer! If you wish, you can create your own Platformer maps, put them online somewhere and then add the links to download them to the "Download mirrors" or "External links" sections below in this page. Compared with Target Quake Arena, another interesting 2D gameplay mod, this one makes the feeling more similar to an old-style platform game (although multiple depth planes were not common in that games) than to the standard Q3/OA gameplay. A notable exception, however, is that in TQA you can do much higher jumps than in Platformer (only in TQA you can jump over a standing character starting from the same height; however, Platformer maps include a good number of bounce pads).
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