| Attributes | Values |
|---|
| rdfs:label
| - Switchfire (Nerf Action)/Review
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| Summary
| - This blaster featured a rather unique idea at the time, but was executed horribly. It does not follow up to modern blaster standards and is only worth getting for collecting reasons.
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| ammo type
| - Ballistic Balls, Missiles
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| dbkwik:nerf/proper...iPageUsesTemplate
| |
| header
| |
| Verdict
| |
| Features
| - Interchangeable barrels, integrated two-missile storage
|
| Capacity info
| - This blaster holds three of each ammo.
|
| Reliability info
| - This blaster cannot jam. However, this blaster is known for injuring people due to the flimsy interchangeable barrels. Both of the ammo types the Switchfire fires are known for having poor accuracy. This blaster does not improve their accuracy at all.
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| Firing range info
| - The blaster's range depends on the user's strength. It has a maximum firing range of about thirty-five feet with missiles and twenty-five feet with Ballistic Balls.
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| ROF info
| - It can fire roughly one Ballistic Ball or missile per four seconds.
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| Blaster type
| - Push-and-pull missile/ball blaster
|