About: ModCompat/CorkScrew   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

CorkScrew is a mod for Q3A, focused around the Instagib game type (railgun only, one hit = one kill). You have only the railgun. Although the "Instantgib" option is available inside OpenArena, this mod has still various interesting aspects (check the server options screen). Some features: The mod includes an html "readme" file.

AttributesValues
rdfs:label
  • ModCompat/CorkScrew
rdfs:comment
  • CorkScrew is a mod for Q3A, focused around the Instagib game type (railgun only, one hit = one kill). You have only the railgun. Although the "Instantgib" option is available inside OpenArena, this mod has still various interesting aspects (check the server options screen). Some features: The mod includes an html "readme" file.
foaf:homepage
AKA
  • CorkScrew
dbkwik:openarena/p...iPageUsesTemplate
curver
  • 2(xsd:double)
modauthor
  • Firestarter
modname
  • The CorkScrew Mod
abstract
  • CorkScrew is a mod for Q3A, focused around the Instagib game type (railgun only, one hit = one kill). You have only the railgun. Although the "Instantgib" option is available inside OpenArena, this mod has still various interesting aspects (check the server options screen). Some features: * If you want, you can set the game to make the slugs bounce on the walls (and you select how many times) * You can set an "invisibility game": all players are invisible (you can choose if they become visible when shooting) * You can easily change the fire-rate * You can set the grappling hook (offhand grapple) to be elastic ("CorkScrew mode") * A progress indicator shows the railgun's recharge * Railgun trace has a cool aspect * If you shoot someone in the head, you will decapitate him * "Valkyr" mode adds more colour to railgun trace... and to blood! Name is probably inspired by a drug from Max Payne videogame. * You can enable "anti-camper" measures * You can enable "head hunter game" (you will have to collect heads to score). A single shot anywhere still kills a character, but does not change your score. If the shot hit that character's head, his/her head will appear "floating": you have to grab it to score a point. You can alternatively simply "gib" a dead corpse to make its head appearing floating (there is an option that enables or disables the "heads from gibbing corpses" feature, hence requiring real headshot kills to get heads). * You can view your stats on the right of the screen * You can perform "rail jumps": you can "rocket jump" using railgun (with the option "splash damage effects" enabled, corresponding to g_railgunExplosions "1" command.) * If you fall down in a deadly pit, you will immediately return in game without dying (you will not lose a frag) * "Random Skirmish" option brings you to a fight directly from the main menĂ¹ The mod includes an html "readme" file.
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