About: Only Idiots May Pass   Sponge Permalink

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Sometimes, you have to go down the wrong path before going down the right path. Literally, you have to, even though you may already know which way is the right way. This is a relative of Stupidity Is the Only Option. The difference is that, instead of the character needing to become an idiot to advance in the game, we're talking about the player. For example, say you need the flamethrower to melt ice cubes. The end of Path A is blocked by ice cubes which you can't melt yet, and Path B leads to the door that allows you to continue on with the game. Examples of Only Idiots May Pass include:

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  • Only Idiots May Pass
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  • Sometimes, you have to go down the wrong path before going down the right path. Literally, you have to, even though you may already know which way is the right way. This is a relative of Stupidity Is the Only Option. The difference is that, instead of the character needing to become an idiot to advance in the game, we're talking about the player. For example, say you need the flamethrower to melt ice cubes. The end of Path A is blocked by ice cubes which you can't melt yet, and Path B leads to the door that allows you to continue on with the game. Examples of Only Idiots May Pass include:
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  • Sometimes, you have to go down the wrong path before going down the right path. Literally, you have to, even though you may already know which way is the right way. This is a relative of Stupidity Is the Only Option. The difference is that, instead of the character needing to become an idiot to advance in the game, we're talking about the player. For example, say you need the flamethrower to melt ice cubes. The end of Path A is blocked by ice cubes which you can't melt yet, and Path B leads to the door that allows you to continue on with the game. Now let's say that the door at the end of Path B is locked, and the only way to open it is to trek down Path A and take a good look at the ice cubes blocking your path. Do this, and a scripted NPC or something will come through the door in Path B, unlocking it for you. This might not seem like such a bad idea at first, especially if the game is exploration-based. Maybe it's your first time looking at ice cubes, or maybe the game wants to make sure you mark that blocked passage on your map. A worse variant is if the door down path B is locked with a seemingly solvable combination lock puzzle, causing you to fruitlessly try and unlock it for ages, ignorant of the fact that only visiting the dead end will cause the puzzle to actually unlock the door. However, if you think about it, the game is always assuming you're playing for the first time, and therefore, do not have prior knowledge of the game world or events within. If this is your second or higher playthrough, you may remember which path is which and try to cut directly to the proper path. Unfortunately for you, you're not going anywhere until you get to the very dead-end of the tunnel and trigger the script that opens the door. Nice try, though. And let's not even imagine how pissed you'll get if you forgot what arbitrary condition triggers the Event Flag that makes the door open! it would become Solve the Soup Cans at its absolute worst. A specific form of the Broken Bridge. Could be a form of You Can't Thwart Stage One. See also Stupidity Is the Only Option. Contrast Only Smart People May Pass, Only the Worthy May Pass. Examples of Only Idiots May Pass include:
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