rdfs:comment
| - They are large and easy to spot, but once engaged, can prove to be deadly in combat. Their attacks are slow and hit hard (often knocking victim back), and in addition to large Life pool, they can enter a 'block' state (indicated by Tremors being covered with a translucent sphere). In this stance, which usually lasts 5 seconds, they cannot move or attack, but are 95% resistant to all damage, making you seek other targets. Once the Demonic Tremor ends his block state, it will enrage, gaining increased attack speed, movement speed and damage. This effect duration depends on how much damage the demon sustained while blocking.
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abstract
| - They are large and easy to spot, but once engaged, can prove to be deadly in combat. Their attacks are slow and hit hard (often knocking victim back), and in addition to large Life pool, they can enter a 'block' state (indicated by Tremors being covered with a translucent sphere). In this stance, which usually lasts 5 seconds, they cannot move or attack, but are 95% resistant to all damage, making you seek other targets. Once the Demonic Tremor ends his block state, it will enrage, gaining increased attack speed, movement speed and damage. This effect duration depends on how much damage the demon sustained while blocking. Tremors are immune to Knockback, and in addition, are the only type of enemies that can destroy doors, barricades and other obstacles, should those be in their path or should they prove to be physically unable to fit in. There is even an achievement for leading one Tremor through five doors as it bashes its way through each door.
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