The Quarter Staff is the fastest polearm available. In skilled hands this weapon can be used to rapidly strike at opponents while maintaining a safe distance, beyond the reach of shorter weapons, or staggering enemies wielding larger and slower weapons. ==See Also==__NOEDITSECTION__
* Polearms ()
* One-handed Weapons ()
* Melee Weapons ()
* Weapons ()
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| rdf:type
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| rdfs:label
| - Quarter Staff
- Quarter Staff
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| rdfs:comment
| - The Quarter Staff is the fastest polearm available. In skilled hands this weapon can be used to rapidly strike at opponents while maintaining a safe distance, beyond the reach of shorter weapons, or staggering enemies wielding larger and slower weapons. ==See Also==__NOEDITSECTION__
* Polearms ()
* One-handed Weapons ()
* Melee Weapons ()
* Weapons ()
- The staff is a useful weapon in the hands of a skilled character and has the advantage of not appearing to be a weapon at all!
- Power: 17 Cost: 1,270g Bought From: Store Keeper Pippo in Tosca. Used By: Cooke, Jansen Friedh, Ming Numara , Sarah Sisulart Requirements: None
- Quarter staffs or quarter staves are the first weapons every party member has when a new game is started. It can inflict between 1-6 points (1d6) of crushing damage and it has speed factor of 4, which is quite decent. It requires two handed to be wielded, which means that you can't use a shield. But, the weapon has range of 2 feet, which means that if a tank stands between the enemy and a party member wielding it, the party member can participate in melee combat, with the possibility of not getting hit. The strength requirement of quarter staves in general is 5 and this weapon is no exception. Most weapon merchants sell this weapon for 1 gold coin.
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| Name
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| - Melee Weapons
- One-handed Weapons
- Polearms
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| Appears In
| - Icewind Dale and Icewind Dale II
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| Damage
| - -1(xsd:integer)
- 2(xsd:double)
- 86400.0
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| abstract
| - The Quarter Staff is the fastest polearm available. In skilled hands this weapon can be used to rapidly strike at opponents while maintaining a safe distance, beyond the reach of shorter weapons, or staggering enemies wielding larger and slower weapons. ==See Also==__NOEDITSECTION__
* Polearms ()
* One-handed Weapons ()
* Melee Weapons ()
* Weapons ()
- The staff is a useful weapon in the hands of a skilled character and has the advantage of not appearing to be a weapon at all!
- Power: 17 Cost: 1,270g Bought From: Store Keeper Pippo in Tosca. Used By: Cooke, Jansen Friedh, Ming Numara , Sarah Sisulart Requirements: None
- Quarter staffs or quarter staves are the first weapons every party member has when a new game is started. It can inflict between 1-6 points (1d6) of crushing damage and it has speed factor of 4, which is quite decent. It requires two handed to be wielded, which means that you can't use a shield. But, the weapon has range of 2 feet, which means that if a tank stands between the enemy and a party member wielding it, the party member can participate in melee combat, with the possibility of not getting hit. The strength requirement of quarter staves in general is 5 and this weapon is no exception. Most weapon merchants sell this weapon for 1 gold coin.
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