A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value. For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value. For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.
|
| dcterms:subject
| |
| abstract
| - A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value. For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.
|