Eternal Night is a Very Rare Global Enchantment belonging to the File:Icon Death.png realm. It may be cast on the overland map for the base Casting Cost of File:Icon Mana.png . While Eternal Night is in play, any battle where the caster's armies are involved enjoys benefits virtually identical to those of the Darkness spell. As a result, all File:Icon Death.png creatures involved in these battles enjoy a large number of small-but-significant bonuses to many of their combat properties. At the same time, all File:Icon Life.png creatures involved in these battles are constantly suffering from a similar set of penalties.
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| - Eternal Night is a Very Rare Global Enchantment belonging to the File:Icon Death.png realm. It may be cast on the overland map for the base Casting Cost of File:Icon Mana.png . While Eternal Night is in play, any battle where the caster's armies are involved enjoys benefits virtually identical to those of the Darkness spell. As a result, all File:Icon Death.png creatures involved in these battles enjoy a large number of small-but-significant bonuses to many of their combat properties. At the same time, all File:Icon Life.png creatures involved in these battles are constantly suffering from a similar set of penalties.
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jutsu type
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debut shippuden
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jutsu classification
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unnamed jutsu
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parent jutsu
| - Blaze Release: Burning Sun
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dbkwik:masterofmag...iPageUsesTemplate
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dbkwik:narutofanon...iPageUsesTemplate
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Type
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Effects
| - Any battle involving the caster's armies is automatically affected by an equivalent of the Darkness spell, which gives a wide array of bonuses to all creatures, and a wide array of penalties to all creatures.
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abstract
| - Eternal Night is a Very Rare Global Enchantment belonging to the File:Icon Death.png realm. It may be cast on the overland map for the base Casting Cost of File:Icon Mana.png . While Eternal Night is in play, any battle where the caster's armies are involved enjoys benefits virtually identical to those of the Darkness spell. As a result, all File:Icon Death.png creatures involved in these battles enjoy a large number of small-but-significant bonuses to many of their combat properties. At the same time, all File:Icon Life.png creatures involved in these battles are constantly suffering from a similar set of penalties. Eternal Night has its own Upkeep Cost of File:Icon Mana.png , to be paid every turn to keep it in play. However the Darkness effect is put in play in each battle at no additional cost, preserving File:Icon Mana.png otherwise be spent on casting it. Furthermore, while Eternal Night can be Disjuncted, nothing can be done to remove the Darkness effect while a battle is already taking place.
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