About: Zalera (Final Fantasy XII boss)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In order to fight Zalera, the player must return to Barheim Passage, which requires the Barheim Key. Once inside the party should head north, turn west in the section before the Gate Crystal. Heading to northwest passage, the player will reach to the long rail known as Zeviah Span. At the end of the long path at No.7 Terminus the player will fight Zalera and his Dead Bones allies.

AttributesValues
rdfs:label
  • Zalera (Final Fantasy XII boss)
rdfs:comment
  • In order to fight Zalera, the player must return to Barheim Passage, which requires the Barheim Key. Once inside the party should head north, turn west in the section before the Gate Crystal. Heading to northwest passage, the player will reach to the long rail known as Zeviah Span. At the end of the long path at No.7 Terminus the player will fight Zalera and his Dead Bones allies.
Level
  • 40(xsd:integer)
CP
  • 3600(xsd:integer)
Strength
  • 38(xsd:integer)
dcterms:subject
Ice
  • Immune
Sleep
  • Immune
2 defense
  • 103(xsd:integer)
bestiary
  • 266(xsd:integer)
Attack power
  • 62(xsd:integer)
doom
  • Immune
Lightning
  • Immune
Gil
  • 0(xsd:integer)
silence
  • Immune
holy
  • Absorb
petrify
  • Immune
Confuse
  • Immune
Sap
  • Immune
Blind
  • Immune
Poison
  • Immune
Steal
Berserk
  • Immune
Evade
  • 0(xsd:integer)
Slow
  • Immune
protect
  • 100(xsd:integer)
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Defense
  • 23(xsd:integer)
Water
  • Immune
Speed
  • 21(xsd:integer)
Fire
  • Immune
shell
  • 100(xsd:integer)
sec
  • Normal
  • Defense
Name
  • Zalera
MP
  • 999(xsd:integer)
Type
  • Esper
Romaji
  • Zaruera
magick resist
  • 25(xsd:integer)
magick power
  • 29(xsd:integer)
Vitality
  • 79(xsd:integer)
2 magick resist
  • 105(xsd:integer)
haste
  • 100(xsd:integer)
Exp
  • 0(xsd:integer)
Info
  • 300.0
Oil
  • Immune
Genus
  • Esper
Disease
  • Immune
Class
  • Death Seraph
Japanese
  • ザルエラ
Dark
  • Immune
Earth
  • Immune
Attacks
  • Normal
Reverse
  • Immune
PREV
  • Cúchulainn
HP
  • 72248(xsd:integer)
Stop
  • Immune
Release
  • FFXII
Wind
  • Immune
NEXT
  • Shemhazai
LP
  • 40(xsd:integer)
Location
conditional augments
innate augments
Status Effect
technicks
  • Purify, Enrage, Kill, Level 2 Sleep, Level 3 Disable, Level 4 Break, Level 5 Reverse, Level Prime Death, "Zalera braces against attacks"
Lure
  • Immune
magicks
immobilize
  • Immune
disable
  • Immune
Reflect
  • 100(xsd:integer)
abstract
  • In order to fight Zalera, the player must return to Barheim Passage, which requires the Barheim Key. Once inside the party should head north, turn west in the section before the Gate Crystal. Heading to northwest passage, the player will reach to the long rail known as Zeviah Span. At the end of the long path at No.7 Terminus the player will fight Zalera and his Dead Bones allies.
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