In Ko-Koro, seeking was the name given to the study of prophecies.
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| - In Ko-Koro, seeking was the name given to the study of prophecies.
- Seeking was a weapon quality that could only be applied to ranged weapons. When fired at a target, the ammunition of these weapons would veer toward the target, moving around anything concealing or obscuring it. However, it would not seek out enemies if their whereabouts were not known to the wielder. It required a spell of true seeing in the weapon's creation.
- A Seeking is a mystery play experienced by a mage and guided by the Avatar. Successfully accomplishing a Seeking often grants insights into oneself, magic and the Tapestry.
- Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.) Aura : Strong divination Caster Level : CL12th Prerequisites : Craft Magic Arms and Armor, True Seeing Price : +1 bonus.
- From: [[]] The Flit is a road for numberless clandestine couriers - men and women whose cargo is too valuable to trust to the streets. Shadowing these messengers will eventually net you valuable secrets. [Find the rest of the story at ]
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Game Instructions
| - Options here can increase your Seeking... to 5. This will unlock further storylets on the Bats and Cats card.
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From Card/Storylet title
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Name
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Description
| - The Flit is a road for numberless clandestine couriers - men and women whose cargo is too valuable to trust to the streets. Shadowing these messengers will eventually net you valuable secrets.
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abstract
| - In Ko-Koro, seeking was the name given to the study of prophecies.
- Seeking was a weapon quality that could only be applied to ranged weapons. When fired at a target, the ammunition of these weapons would veer toward the target, moving around anything concealing or obscuring it. However, it would not seek out enemies if their whereabouts were not known to the wielder. It required a spell of true seeing in the weapon's creation.
- A Seeking is a mystery play experienced by a mage and guided by the Avatar. Successfully accomplishing a Seeking often grants insights into oneself, magic and the Tapestry.
- Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.) Aura : Strong divination Caster Level : CL12th Prerequisites : Craft Magic Arms and Armor, True Seeing Price : +1 bonus.
- From: [[]] The Flit is a road for numberless clandestine couriers - men and women whose cargo is too valuable to trust to the streets. Shadowing these messengers will eventually net you valuable secrets. [Find the rest of the story at ]
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