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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All Horsemen are soldiers of war who are devoted to warfare on horses. They are only seen on the battle field and in keeps, but nowhere else.

AttributesValues
rdf:type
rdfs:label
  • Horseman
  • HorseMan
rdfs:comment
  • All Horsemen are soldiers of war who are devoted to warfare on horses. They are only seen on the battle field and in keeps, but nowhere else.
  • __NOEDITSECTION__ File:Nav bar left.png Horseman File:Nav bar right.png File:Item Card.png Horseman File:Horseman.jpg File:Item Border Silver.png File:Common Gem.png File:Battle Icon 2.png 1 File:Trade Icon 2.png 1 File:Intrigue Icon 2.png 0 Common File:Sealbar-gold.png File:Seal Lock Icon.png +2% to Harass when attacking or defending Riders in perfect harmony with their mounts
  • Useful for pillaging or rapid response to enemy incursion, or you can use their withdrawal chance to weaken an entrenched defender. The first available 3 movement unit is only slightly less powerful than the Axeman, while its mobility and withdrawal chance help it adapt to battles across a wide front and let it move back to safety when wounded. It is usually worth having a few Horsemen ready to respond to unexpected threats, while the rest of the army travels to the point of the attack. Horseman require a Stable and the Horse resource to be built and can be upgraded to Horse Archers and Chariots.
  • The Horseman is a Pirate Minifigure who appeared in 4850307 LEGO Battles. He is a Swashbuckler who carries two cutlass, and rides a horse.
  • Horseman was a fictional character created by Crewman James Anderson for Elizabeth Cutler's RPG game in 2151. Horseman was created to replace the deceased character of Dr. Mean. Horseman died after falling off a collapsed bridge on the surface of Mars. Anderson started out with a fourth character and named him Abe. (ENT novel: By the Book)
  • An Horseman is an Humans unit and a level 1 unit. It can be promote into a Knight or a Lancer. It equiped with Charge skill which allow it to boost it attack while attacking it enemies but in return the enemies counterattack is also being boost.
  • The Horseman (ホースメン Hōsumen) is a horse-mounted combat physical class that is introduced in Fire Emblem: Shadow Dragon and the Blade of Light. The promoted form of the Hunter class, the Horseman arms Bows as its primary weapon of choice, and is, in the remakes of the Archanea Series, also able to wield Swords as its secondary weapon. This class is exclusive to the Archanea Series, although similar classes like the Bow Knight are featured in almost all other games.
  • The Four Horsemen are a stable of professional wrestlers that have their own DVD. Whenever Buddy Wayne watches it, his young child goes "Wooooooo!" and it is cute.
  • The Horseman is a class introduced in Disgaea 5: Alliance of Vengeance. He was brought back from the dead to fight. He thirst for battle and will fight for their allies. His skeletal body is strong against physical attacks. Their Evility Immortal Body lets them take 50% less damage from physical attacks.
  • hussar.jpg horseman.jpg horsemankoryo.jpg Resources to build 1 archer. Good against: Musketeer (Archer) Good against: Scout, Genoese Crossbowman (Marksman), Swiss Mercenary (Man-at-arms), Wigged Hussar (Cataphacht), Landsknecht (Swordbrother), Rodelero (Swordsman) Bad against: Halberdier (Royal Guard) Very bad against: Pikeman, Heavy Halberdier (Heavy Royal Guard), Battering Ram (Ram), Mortar (Catapult)
  • Horseman was born in NeoTokyo, on March 25, in 1543. His father was Bill Gates, and his mother was Kaneda Kandy, a prostitute who mainly catered to the Klinefelters syndrome crowd, and had a part time job selling bootleg anime dvds on the corner of SUSHI-SAN rd. and KOHNEECHEEWAH st.
sameAs
Requirement
  • Rank 4
  • Rank 1
  • Rank 5
  • Rank 6
  • Rank 2
  • Rank 3
Level
  • 1(xsd:integer)
  • 8(xsd:integer)
  • 24(xsd:integer)
  • 48(xsd:integer)
  • 96(xsd:integer)
  • 300(xsd:integer)
bg
  • 0(xsd:integer)
  • 848484(xsd:integer)
Strength
  • 0(xsd:integer)
dcterms:subject
Row 9 info
Row 8 info
  • N/A
promofrom
  • Hunter
Row 4 info
  • 8(xsd:integer)
Row 10 title
  • Icon
BaseHP
  • 25(xsd:integer)
  • 27(xsd:integer)
  • 29(xsd:integer)
  • 31(xsd:integer)
  • 33(xsd:integer)
  • 35(xsd:integer)
Row 7 title
  • Alignment
Agility
  • 0(xsd:integer)
BaseDEF
  • 20(xsd:integer)
  • 22(xsd:integer)
  • 24(xsd:integer)
  • 26(xsd:integer)
  • 28(xsd:integer)
  • 30(xsd:integer)
Row 1 info
  • Humans
promoto
  • Mamluke
Row 8 title
  • Advances from:
Row 4 title
  • Movement
Row 9 title
  • Advances to:
Jump
  • 20(xsd:integer)
disver
  • D5
Row 2 info
  • 23(xsd:integer)
Row 6 info
  • 1(xsd:integer)
Row 1 title
  • Race
Stamina
  • 6(xsd:integer)
Intelligence
  • -1(xsd:integer)
Row 5 info
  • 44(xsd:integer)
Crit
  • 7(xsd:integer)
  • 8(xsd:integer)
  • 9(xsd:integer)
Row 2 title
  • Cost
BaseINT
  • 8(xsd:integer)
  • 9(xsd:integer)
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