For centuries, the Romans were faced with enemies from all corners of the known earth, and so their Hellenicised descendents, the Byzantines, often had to be on their guard against all manner of enemies and their treacheries. Thus was born the Akritae, or border guards. These units unlike the peasant levies of the European barbarians or the heathens of the Asian wastes are professional soldiers, and thus their armour, skill with a javelin and hitpoint count make them a cut above all other units.
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| - For centuries, the Romans were faced with enemies from all corners of the known earth, and so their Hellenicised descendents, the Byzantines, often had to be on their guard against all manner of enemies and their treacheries. Thus was born the Akritae, or border guards. These units unlike the peasant levies of the European barbarians or the heathens of the Asian wastes are professional soldiers, and thus their armour, skill with a javelin and hitpoint count make them a cut above all other units.
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Row 9 info
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Row 8 info
| - *Movement Speed: Fairly slow
*Creation Speed: Rather quick
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Row 4 info
| - *Pop. Cost: 1
*Resource Cost: 40 food; 40 wood
*Ramp Cost: 1 food; 1 wood
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Row 9 title
| - Technological Requirements/Upgrades
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Row 6 info
| - *Range of 1-10
*High L.O.S.
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Row 5 info
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Row 2 title
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Row 6 title
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Row 10 info
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Row 5 title
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Row 3 title
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Row 7 info
| - *100 Hit Points
*1 Armour
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| - For centuries, the Romans were faced with enemies from all corners of the known earth, and so their Hellenicised descendents, the Byzantines, often had to be on their guard against all manner of enemies and their treacheries. Thus was born the Akritae, or border guards. These units unlike the peasant levies of the European barbarians or the heathens of the Asian wastes are professional soldiers, and thus their armour, skill with a javelin and hitpoint count make them a cut above all other units. With their armour and morale, the Arkitae are capable of taking down more lightly armoured foes. Yet while heavy infantry may often be a little reluctant to engage them head-on, the same cannot be said for cavalry. Further, Akritae cost a great deal of money and as such, the decision to equip and deploy Akritae should not be taken lightly. The only other benefit that Akritae have other than normal skirmisher levy units is that the Armenians can often create them for free - each Town Watch Guild created spawns 1 Akritae unit, while a Magistracy spawns two upon completion. However, this often means that the number of Akritae that you may spawn for free can never be greater than the number of cities that you construct, and even then you must gather them together to obtain sufficient mass against the foe.
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