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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Switches (World 1-4 and Beginner Floor 4) is the fourth floor of Jungle Island and the fourth floor of Beginner in Super Monkey Ball 2 Challenge Mode.

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rdf:type
rdfs:label
  • Switches
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  • Switches (World 1-4 and Beginner Floor 4) is the fourth floor of Jungle Island and the fourth floor of Beginner in Super Monkey Ball 2 Challenge Mode.
  • Switches in Halo 3 or Halo: Reach's Forge are player-activated mechanisms that trigger an action.
  • Switches are a simple mechanism that is used throughout the Legacy of Kain series where a small physical device could be used to activate or initiate the process of a larger device or mechanism, typically by 'switching' the device between two or more states. Switches have appeared throughout all the games of the series and have a number of varying activation mechanisms, however broadly speaking they generally used a physical point of activation to change a larger mechanism between on/off or open/close states.[BO1][SR1][SR2][BO2][DEF]
  • A network switch is a computer networking device that connects network segments or a virtual network. A switch is s simulated network that broadcasts the input signal to one port at a time since it senses the single destination MAC address of thst device. The term commonly refers to a Network bridge that processes and routes data at the Data link layer (layer 2) of the OSI model. Switches that additionally process data at the Network layer (layer 3 and above) are often referred to as Layer 3 switches or Multilayer switches. The first Ethernet switch was introduced by Kalpana in 1990.
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Row 8 info
Row 4 info
  • Two
Row 7 title
  • Next Stage
Row 1 info
  • Super Monkey Ball 2
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  • Previous Stage
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  • Difficulty Rating
Row 2 info
Row 6 info
  • 60.0
Row 1 title
  • Games
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  • 10(xsd:integer)
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  • World
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  • Time Limit
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  • Banana Count
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Row 3 title
  • Difficulty Group
Row 7 info
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Box Title
  • Switches
dbkwik:supermonkey...iPageUsesTemplate
Image size
  • 250(xsd:integer)
Image File
  • Switches.JPG
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abstract
  • Switches are a simple mechanism that is used throughout the Legacy of Kain series where a small physical device could be used to activate or initiate the process of a larger device or mechanism, typically by 'switching' the device between two or more states. Switches have appeared throughout all the games of the series and have a number of varying activation mechanisms, however broadly speaking they generally used a physical point of activation to change a larger mechanism between on/off or open/close states.[BO1][SR1][SR2][BO2][DEF] The first switches seen in the series were encountered in Kain's Mausoleum in the chapter Seeking Revenge in Blood Omen: Legacy of Kain.[BO1][BO1-C2] Most of the switches in Blood Omen were activated simply by approaching or walking into or over them to trigger the mechanism to activate. As Kain progressed switch mechanisms became more complicated: some switches could be activated or deactivated multiple time to different effects, some required specific patterns of switches to be activated and some could not be activated by hand, requiring possession spells or telekinesis to activate.[BO1] For Legacy of Kain: Soul Reaver the jump to 3D meant that many switches were updated and resdesigned for the new genre, although several apparently drew inspiration from the forms seen in Blood Omen.[SR1][BO1] Few switches maintained the simple activation from Blood Omen and many required Raiel to be in the Material Realm and physically push or pull part of the mechanism with the aid of the action button - although some switches could still be activated by walking onto them. Raziel could first encounter a switch in Raziel's Clan Territory (chapter) at the drawbridge tower in his territory which enabled him to lower a drawbridge and pass onward to the Necropolis and thereafter switches were seen throughout in varying forms.[SR1][SR1-C3] Soul Reaver 2 continued in much the same vein as Soul Reaver although there were noticeably less variation and most switches were the same types as established previously. The only twist was that some switch types needed to be held down until the mechanism 'locked' into place. Switches were noticeably rarer in Soul Reaver 2 than previous games and played less of a role in puzzles - they were first seen in A Reaver in Time as Raziel used a wheel to escape the Sarafan Stronghold and the Great Southern Lake; switches were often used to temporarily bar doors and such, forcing Raziel into combat scenarios, with the puzzle components previously taken by switches often using elemental Reaver enhancements instead.[SR2][SR2-C1] Switches returned to a larger role in Blood Omen 2 where they were seen much more often and were involved both in simple operations such as opening Doors and more complex puzzles - and were first seen from the opening chapter Welcome to Meridian. Once again familiar types of switch were seen, sometimes with slight differences from previous operations. Switches also could be featured in a number of more complicated operations, with some also be mounted on other mechanisms such as industrial machinery, Explosive devices and Glyph magic components. In addition, certain switches were out of reach and required Telekinesis to activate.[BO2][BO2-C1] Despite their prevalence in previous titles, switches were seldom seen in Legacy of Kain: Defiance and like Soul Reaver 2, a lot of their functions seemed to have been taken by various elemental Reaver enhancements and other interactable objects. One type of switch that remained was Telekinetic switches, now a different design and origin but still operated by manually targeted telekinesis - these were seen from Infiltrate the Stronghold as Kain explored the caverns beneath the Sarafan Stronghold and could be seen involved in basic tasks as well as more complex puzzles. Another variant that returned were pressure pads, which now usually activated timed mechanisms or required the placement of Blocks to lock the switch in place.[DEF][DEF-C1]
  • Switches (World 1-4 and Beginner Floor 4) is the fourth floor of Jungle Island and the fourth floor of Beginner in Super Monkey Ball 2 Challenge Mode.
  • Switches in Halo 3 or Halo: Reach's Forge are player-activated mechanisms that trigger an action.
  • A network switch is a computer networking device that connects network segments or a virtual network. A switch is s simulated network that broadcasts the input signal to one port at a time since it senses the single destination MAC address of thst device. The term commonly refers to a Network bridge that processes and routes data at the Data link layer (layer 2) of the OSI model. Switches that additionally process data at the Network layer (layer 3 and above) are often referred to as Layer 3 switches or Multilayer switches. The term network switch does not generally encompass unintelligent or passive network devices such as hubs and repeaters. The first Ethernet switch was introduced by Kalpana in 1990.
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