About: Brimhaven Dungeon   Sponge Permalink

An Entity of Type : dbkwik:resource/L6Iktx1FTI8rzzuMCznu2g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. Players with Karamja gloves 3, earned from the Karamja Tasks, can enter for free even if the gloves are in your bank. There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail (which is quite rare), you will lose a small amount of health. The Adamant dragon dungeon can be accessed by the room that connects the large moss/fire giant room to the black demons.

AttributesValues
rdf:type
rdfs:label
  • Brimhaven Dungeon
  • Brimhaven Dungeon
  • Brimhaven dungeon
rdfs:comment
  • To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. Players with Karamja gloves 3, earned from the Karamja Tasks, can enter for free even if the gloves are in your bank. There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail (which is quite rare), you will lose a small amount of health. The Adamant dragon dungeon can be accessed by the room that connects the large moss/fire giant room to the black demons.
  • Brimhaven Dungeon, on taistelutaidoissa edistyneiden suosima lohikäärmeiden lahtauspaikka. right Sisäänpääsy maksaa 875 rahaa. Ota myös mukaan kirves koska sinun pitää rikkoa köynnöksiä. Tässä samassa luolassa on pronssi,rauta ja teräslohikäärmeitä. Luolasta löytyvät viholliset: Bronze, Iron ja Steel Dragonit Wild Dogs ja fire giant.
  • Om de grot binnen te komen, moet de speler Saniboch, die bij de ingang van de grot staat, 875 coins betalen, iedere keer als ze de grot willen binnengaan. Spelers met Karamja gloves 3, een beloning van de Karamja Tasks, kunnen de grot gratis binnengaan. De Karamja Gloves 3 moeten hiervoor niet gedragen worden: het zal ook werken als de speler ze op de bank heeft staan. Er zijn ook stenen waar je op moet lopen in de grot waarvoor je 12 Agility nodig hebt om verder te komen. Het kan mislukken (wat zeldzaam is), dan verlies je een paar lifepoints.
  • The Brimhaven Dungeon is an underground cave located south-west of Brimhaven on the members' portion of the island of Karamja. To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. You will also need an axe to cut the vines blocking the path (requiring level 10 Woodcutting). There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail it (which is quite rare), you will get hit by a low amount of damage. To get further in the dungeon, you will need at least a Woodcutting level of 34.
  • To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. Players with Karamja gloves 3, earned from the Karamja Tasks, can enter for free; with an update on 7 September 2010 you may enter free even if the gloves are in your bank. There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail (which is quite rare), you will lose a small amount of health. The Adamant dragon dungeon can be accessed by the room that connects the large moss/fire giant room to the black demons.
Level
  • 2(xsd:integer)
  • Lower and upper
dcterms:subject
Quests
  • No
  • Nee
Monster
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:nl.runescap...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Kingdom
Name
  • Brimhaven Dungeon
  • Brimhaven Dungeon
cannon
  • Allowed
Members
  • Yes
  • Ja
Update
  • Karamja Dungeon
Music
  • 7(xsd:integer)
Release
  • 2005-01-17(xsd:date)
Race
  • Various
  • Verschillende
  • Dragons, Giants, Demons and Dogs
multicb
  • Nee
abstract
  • Om de grot binnen te komen, moet de speler Saniboch, die bij de ingang van de grot staat, 875 coins betalen, iedere keer als ze de grot willen binnengaan. Spelers met Karamja gloves 3, een beloning van de Karamja Tasks, kunnen de grot gratis binnengaan. De Karamja Gloves 3 moeten hiervoor niet gedragen worden: het zal ook werken als de speler ze op de bank heeft staan. Als je binnen bent, heb je een hatchet nodig, gelijk welk type (behalve de blessed hatchet), nodig om door de planten die in de grot zitten heen te slaan. Spelers hoeven zich niet druk te maken over de hachet, omdat de toolbelt een hachet heeft. De bronze hachet van je toolbelt werkt ook op de planten. Spelers kunnen ook de bronze hatchet pakken van de pirate pub ten oosten van de ingang. Ze kunnen ook gekocht worden ten zuiden van de grot. Sommige planten hebben 27 en 34 Woodcutting nodig om er doorheen te komen. Er zijn ook stenen waar je op moet lopen in de grot waarvoor je 12 Agility nodig hebt om verder te komen. Het kan mislukken (wat zeldzaam is), dan verlies je een paar lifepoints. Er is een level 80 Brimhaven Dungeon resource dungeon die Steel dragons, Iron dragons, Anvils, en Hammers bevat. Deze resource dungeon bevindt zich in de Steel en Iron dragon kamer. De kosten om naar de grot te gaan kunnen makkelijk worden terugverdiend, van de drops van de vele sterke monsters in de grot, zoals demons, giants en dragons. De grot is een populaire plek voor spelers die willen vechten tegen greater demons, black demons, red dragons of metal dragons. De grot is een single combat gebied, en de grot heeft veel plekken waar agressieve wild dogs. Deze hebben slechte drops (alleen bones en, zeldzaam, charms) en ze kunnen gemakkelijk mensen storen die tegen andere monsters willen vechten. De meeste spelers vechten dus liever niet tegen de dogs. Een strategie om ze te ontwijken als ze aanvallen, is door te rennen door het monster dat je wilt aanvallen, zoals een demon, en dan zo te staan zodat het monster tussen jou en de wild dog staat. Na een paar seconden zal de dog zijn interesse in jou verliezen en dan kan je het monster waartegen je wilt vechten aanvallen. Als de speler een combat level van 127 of hoger heeft, dan zijn de dogs niet meer agressief. De single combat zorgt er ook voor dat je geen Summoning wezens kan gebruiken, behalve wezens als bunyips die erg handig zijn om te zorgen dat je langer in de grot kan blijven. Spelers kunnen hun hatchet droppen als ze door de planten heen zijn gekomen die naar de red dragons leiden, en de pipe nemen die 34 Agility vereist, hoewel ze , als ze een laag Defence level hebben, gedood kunnen worden door de Black Demons aan de andere kant van de pipe. De Wise Old Man ging ooit naar Karamja en waagde de Brimhaven Dungeon te betreden, die alleen maar een paar mensen durfde te betreden. Hierna adviseerde hij aan de bewoners rondom de grot dat avonturiers een tol van 875 coins moeten betalen om binnen te komen.
  • To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. Players with Karamja gloves 3, earned from the Karamja Tasks, can enter for free even if the gloves are in your bank. Once inside, players need any hatchet (other than a blessed hatchet) to hack their way through hanging vines at various points in the dungeon. A hatchet on the tool belt will work. Players may grab a bronze hatchet from the table of the pirate pub to the east of the entrance. They can also be purchased at the general store to the south of the dungeon. Some, but not all, vines require 10, 27 and 34 woodcutting to cut through. There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail (which is quite rare), you will lose a small amount of health. There is a level 80 Brimhaven Dungeon resource dungeon containing steel dragons, iron dragons, mithril dragons (with the completion of every Daemonheim Task), anvils, and a hammer. It is popular for those wishing to turn bars into alchables or stackable items. If a player has a Dungeoneering level of at least 99 and have purchased the Dungeoneering cape, players can use the cape's perk to teleport to the Brimhaven Dungeon resource dungeon after having accessed it first through other means. The cost of entering the dungeon can often be easily recouped from the drops of the many powerful monsters in the dungeon, including demons, giants, and dragons. The dungeon is a popular destination for players seeking to fight greater demons, black demons, red dragons, or metal dragons. Many areas are infested with aggressive level 35 wild dogs. They have poor drops (just bones and rarely charms) and will pile low-levelled players. They are very rarely slain, except for obtaining bones for Bones to Bananas or Bones to Peaches. They are non-aggressive to players with a combat level of 75 or higher. Since most players that enter the dungeon have sufficient combat experience to make them non-aggressive, they are very rarely considered dangerous. The Adamant dragon dungeon can be accessed by the room that connects the large moss/fire giant room to the black demons.
  • The Brimhaven Dungeon is an underground cave located south-west of Brimhaven on the members' portion of the island of Karamja. To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. You will also need an axe to cut the vines blocking the path (requiring level 10 Woodcutting). There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail it (which is quite rare), you will get hit by a low amount of damage. To get further in the dungeon, you will need at least a Woodcutting level of 34. The cost of entering the dungeon can often be easily recouped, from the drops of the many powerful monsters in the dungeon like demons, giants, and dragons. The dungeon is a popular destination for players seeking to fight greater demons, black demons, red dragons, or metal dragons. The Wise Old Man travelled to Karamja and ventured into Brimhaven Dungeon, which few people at the time dared to enter. Afterwards, he advised the locals to charge any adventurer who wished to enter the dungeon, which is why Saniboch charges a fee of 875 coins for any player to enter. Another entrance to the dungeon can be found west of Tai Bwo Wannai. Guarded by Saniboch's sister Banisoch, a one-time fee of 5,000 trading sticks must be given to her before she will allow players to use the entrance. This entrance takes players to the bronze dragon area.
  • To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 coins each time they wish to enter the dungeon. Players with Karamja gloves 3, earned from the Karamja Tasks, can enter for free; with an update on 7 September 2010 you may enter free even if the gloves are in your bank. Once inside, players need any hatchet (other than a blessed hatchet) to hack their way through hanging vines at various points in the dungeon. A hatchet on the toolbelt will work. Players may grab a bronze hatchet from the table of the pirate pub to the east of the entrance. They can also be purchased at the general store to the south of the dungeon. Some, but not all, vines require 10, 27 and 34 woodcutting to cut through. There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail (which is quite rare), you will lose a small amount of health. There is a level 80 Brimhaven Dungeon resource dungeon containing steel dragons, iron dragons, mithril dragons (with the completion of every Daemonheim Task), anvils, and a hammer. It is popular for those wishing to turn bars into alchables or stackable items. The cost of entering the dungeon can often be easily recouped from the drops of the many powerful monsters in the dungeon, including demons, giants, and dragons. The dungeon is a popular destination for players seeking to fight greater demons, black demons, red dragons, or metal dragons. Many areas are infested with aggressive level 35 wild dogs. They have poor drops (just bones and rarely charms) and will pile low-levelled players. They are very rarely slain, except for obtaining bones for Bones to Bananas or Bones to Peaches. They are non-aggressive to players with a combat level of 75 or higher. Since most players that enter the dungeon have sufficient combat experience to make them non-aggressive, they are very rarely considered dangerous. The Adamant dragon dungeon can be accessed by the room that connects the large moss/fire giant room to the black demons.
  • Brimhaven Dungeon, on taistelutaidoissa edistyneiden suosima lohikäärmeiden lahtauspaikka. right Sisäänpääsy maksaa 875 rahaa. Ota myös mukaan kirves koska sinun pitää rikkoa köynnöksiä. Tässä samassa luolassa on pronssi,rauta ja teräslohikäärmeitä. Luolasta löytyvät viholliset: Bronze, Iron ja Steel Dragonit Wild Dogs ja fire giant. * E Sisäänkäynti * Kuva:Rune axe.png Köynnöksiä * W Wild Dog * M Moss Giant * F Fire Giant (lvl 86) * D Black Demon (lvl 172) * Z Bronze Dragon (lvl 131) * I Iron Dragon (lvl 189) * S Steel Dragon (lvl 246) * B Red Dragon (lvl 154) * R Baby Red Dragon (lvl 48)
is Location of
is locatie of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software