abstract
| - Image:20xCulture5.png Culture represents the advancement of a civilization in ways that aren't scientifically or technologically oriented, and have nothing to do with day-to-day survival, or any other practical purpose (such as growing food and making things). In this respect, culture is one of the things that best defines a civilization and differentiates it from Barbarians (who also progress scientifically, for example). It is measured in Culture Points (CPs). Culture has two main applications in Civilization V: 1.
* It expands the borders of your empire by acting in each city you found, and 2.
* It allows you to buy new social policies by accumulating empire-wide Culture Points (CPs). Perhaps even more importantly, when you acquire enough culture and complete five social policy trees, you may win the Cultural Victory after constructing the Utopia Project in one of your cities. In the Brave New World expansion pack, Culture's role is a little different, especially when it comes to the victory conditions of the expansion. It now has the added purpose of defending against other civilizations' Image:20xTourism5.png Tourism, making their way to a Cultural Victory more difficult. Tourism is a new feature, introduced in the expansion - it is another, more offensive side of Culture. For more info on Tourism, go here.
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