The Ninja is one of the eight classes in Might and Magic II: Gates to Another World. Ninjas can wield one-handed weapons, staffs, and naginatas, and wear light armor. Like robbers, they can pick locks, disarm traps, and backstab, but they are less effective at it. They can also assassinate opponents, which does more damage than backstabs. To become a ninja, a character must have a score of at least 13 in all attributes. The base hit point growth of a ninja is between 1 and 8 hit points per level. There is no pre-made ninja character in the game.
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| - The Ninja is one of the eight classes in Might and Magic II: Gates to Another World. Ninjas can wield one-handed weapons, staffs, and naginatas, and wear light armor. Like robbers, they can pick locks, disarm traps, and backstab, but they are less effective at it. They can also assassinate opponents, which does more damage than backstabs. To become a ninja, a character must have a score of at least 13 in all attributes. The base hit point growth of a ninja is between 1 and 8 hit points per level. There is no pre-made ninja character in the game.
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| - The Ninja is one of the eight classes in Might and Magic II: Gates to Another World. Ninjas can wield one-handed weapons, staffs, and naginatas, and wear light armor. Like robbers, they can pick locks, disarm traps, and backstab, but they are less effective at it. They can also assassinate opponents, which does more damage than backstabs. To become a ninja, a character must have a score of at least 13 in all attributes. The base hit point growth of a ninja is between 1 and 8 hit points per level. There is no pre-made ninja character in the game.
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